It is an old addon and there is maybe a better way to find all those islands now (as we've got more polygon mesh attributes since 2012). If you are using it to define the islands instead of using a script, you should freeze the ICE Tree once done, as it can be very slow (it was using several repeat nodes if I remember correctly).
Cheers, Guillaume Laforge On Wed, Jun 6, 2012 at 2:28 PM, Grahame Fuller <[email protected]>wrote: > BTW you can download the addon with that compound from the previous post: > http://frenchdog.wordpress.com/2010/03/20/polygon-islands-transformation-using-ice/ > > gray > > From: [email protected] [mailto: > [email protected]] On Behalf Of Grahame Fuller > Sent: Wednesday, June 06, 2012 02:19 PM > To: [email protected] > Subject: RE: Assigning attributes to polygon islands using ICE > > It's possible indeed: > http://frenchdog.wordpress.com/2010/03/21/polygon-islands-getting-the-lowest-point-index/ > > gray > > From: [email protected] [mailto: > [email protected]] On Behalf Of Simon Van de > Lagemaat > Sent: Wednesday, June 06, 2012 02:13 PM > To: [email protected] > Subject: Assigning attributes to polygon islands using ICE > > Is this feasible? I'm trying to assign random color values to points > based on their connectivity i.e. fractured mesh where each chunk has a > random value or color. The mesh isn't light so I'm wondering if this is > going to be a slow process or if it's even possible. > > Cheers > >

