It is an old addon and there is maybe a better way to find all those
islands now (as we've got more polygon mesh attributes since 2012).
If you are using it to define the islands instead of using a script, you
should freeze the ICE Tree once done, as it can be very slow (it was using
several repeat nodes if I remember correctly).

Cheers,

Guillaume Laforge

On Wed, Jun 6, 2012 at 2:28 PM, Grahame Fuller
<[email protected]>wrote:

> BTW you can download the addon with that compound from the previous post:
> http://frenchdog.wordpress.com/2010/03/20/polygon-islands-transformation-using-ice/
>
> gray
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Grahame Fuller
> Sent: Wednesday, June 06, 2012 02:19 PM
> To: [email protected]
> Subject: RE: Assigning attributes to polygon islands using ICE
>
> It's possible indeed:
> http://frenchdog.wordpress.com/2010/03/21/polygon-islands-getting-the-lowest-point-index/
>
> gray
>
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Simon Van de
> Lagemaat
> Sent: Wednesday, June 06, 2012 02:13 PM
> To: [email protected]
> Subject: Assigning attributes to polygon islands using ICE
>
> Is this feasible?  I'm trying to assign random color values to points
> based on their connectivity i.e. fractured mesh where each chunk has a
> random value or color.  The mesh isn't light so I'm wondering if this is
> going to be a slow process or if it's even possible.
>
> Cheers
>
>

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