I would love to know if there is another, faster way to do it now. We used your compunds on our latest project and it took almost 2 hours every time we recalculated the island attributes so we tried not to do that very often. We also did the calculation half way through the modeling process, adding chamfers and final detail after we froze the mesh, so yes, freeze is definitely your friend here.
/Jens On Wed, Jun 6, 2012 at 9:52 PM, Guillaume Laforge < [email protected]> wrote: > It is an old addon and there is maybe a better way to find all those > islands now (as we've got more polygon mesh attributes since 2012). > If you are using it to define the islands instead of using a script, you > should freeze the ICE Tree once done, as it can be very slow (it was using > several repeat nodes if I remember correctly). > > Cheers, > > Guillaume Laforge > > > On Wed, Jun 6, 2012 at 2:28 PM, Grahame Fuller < > [email protected]> wrote: > >> BTW you can download the addon with that compound from the previous post: >> http://frenchdog.wordpress.com/2010/03/20/polygon-islands-transformation-using-ice/ >> >> gray >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Grahame Fuller >> Sent: Wednesday, June 06, 2012 02:19 PM >> To: [email protected] >> Subject: RE: Assigning attributes to polygon islands using ICE >> >> It's possible indeed: >> http://frenchdog.wordpress.com/2010/03/21/polygon-islands-getting-the-lowest-point-index/ >> >> gray >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Simon Van de >> Lagemaat >> Sent: Wednesday, June 06, 2012 02:13 PM >> To: [email protected] >> Subject: Assigning attributes to polygon islands using ICE >> >> Is this feasible? I'm trying to assign random color values to points >> based on their connectivity i.e. fractured mesh where each chunk has a >> random value or color. The mesh isn't light so I'm wondering if this is >> going to be a slow process or if it's even possible. >> >> Cheers >> >> > -- Jens Lindgren -------------------------- Lead Technical Director Magoo 3D Studios <http://www.magoo3dstudios.com/>

