Do you have the ICE Tree that is calculating the position on the object
itself or on an empty point cloud or null that stays at world origin?

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Eric Thivierge
http://www.ethivierge.com


On Tue, Jun 12, 2012 at 7:55 PM, Arvid Björn <[email protected]> wrote:

> I've tried both! I assumed it shouldn't be simulated, but I get the same
> result either way. It seems to build on top of the current null position,
> so it never starts out from the same position or rotation, it gets weirder
> every time I play it. I would have thought this tree would just over-write
> the kine.global and have it fixed like a constraint, but it's sort of
> half-loose.

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