Do you have the ICE Tree that is calculating the position on the object itself or on an empty point cloud or null that stays at world origin?
-------------------------------------------- Eric Thivierge http://www.ethivierge.com On Tue, Jun 12, 2012 at 7:55 PM, Arvid Björn <[email protected]> wrote: > I've tried both! I assumed it shouldn't be simulated, but I get the same > result either way. It seems to build on top of the current null position, > so it never starts out from the same position or rotation, it gets weirder > every time I play it. I would have thought this tree would just over-write > the kine.global and have it fixed like a constraint, but it's sort of > half-loose.

