It's directly on the null itself, I assumed it would work because the
SetData node was writing to self.kine.global in the example image. It works
much better if the tree is on a static null, and writing to the moving
null's kine.global! I guess that works for me, is that the only way to make
it work?


On Tue, Jun 12, 2012 at 12:03 PM, Eric Thivierge <[email protected]>wrote:

> Do you have the ICE Tree that is calculating the position on the object
> itself or on an empty point cloud or null that stays at world origin?
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Tue, Jun 12, 2012 at 7:55 PM, Arvid Björn <[email protected]> wrote:
>
>> I've tried both! I assumed it shouldn't be simulated, but I get the same
>> result either way. It seems to build on top of the current null position,
>> so it never starts out from the same position or rotation, it gets weirder
>> every time I play it. I would have thought this tree would just over-write
>> the kine.global and have it fixed like a constraint, but it's sort of
>> half-loose.
>
>

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