Sorry for digging up an ancient thread! I'm looking for a way to do
curve/path constrain using ICE.

I tried your setup but the null is jumping all over the place, especially
if I step back and worth between frames. I'm not sure if I'm missing a
setting somewhere, do you have a stable path solution using this setup? Any
other ways of doing this?

Cheers :)


On Tue, Sep 13, 2011 at 11:51 PM, Alan Fregtman <[email protected]>wrote:

> Hi Renato,
>
> Here's an example tree:
>
> http://s3.darkvertex.com/hlinked/ice/ICE_example_kinematics_pathOrCurveUConstraint.png
>
> You would have to use the UV To Location node to turn a U value (0.0
> to 1.0) to a location then to a position and so on. Divide your
> desired percentage by 100 and you get the U value.
>
> Hope that helps.
> Cheers,
>
>   -- Alan
>
>
> On Tue, Sep 13, 2011 at 5:28 PM, Renato Polimeno <[email protected]>
> wrote:
> > Hello guys,
> > I did recreate a path constraint following this tutorial without
> problems..
> > (it seems like a 'fake cyclic', Doesn´t it ? Get object kine.pos, check
> > closest location on curve, set the result back to its kine global)
> > However, I´m looking for a solution to avoid the current object translate
> > and use a 0-100 percentage control instead (or 0.0-1.0 normalized
> value) How
> > to do a scalar slider to travel my object along a curve ?
> > Any hints would be highly appreciated.
> > Thanks in advance.
> >
> > --
> > ______________________________
> >
> > -> Renato Polimeno
> > +55 11 7539 3615
> > renatopolimeno.com
> > facebook.com/renato.polimeno
> > @renatopolimeno
> >
> >
>
>

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