Sorry for digging up an ancient thread! I'm looking for a way to do curve/path constrain using ICE.
I tried your setup but the null is jumping all over the place, especially if I step back and worth between frames. I'm not sure if I'm missing a setting somewhere, do you have a stable path solution using this setup? Any other ways of doing this? Cheers :) On Tue, Sep 13, 2011 at 11:51 PM, Alan Fregtman <[email protected]>wrote: > Hi Renato, > > Here's an example tree: > > http://s3.darkvertex.com/hlinked/ice/ICE_example_kinematics_pathOrCurveUConstraint.png > > You would have to use the UV To Location node to turn a U value (0.0 > to 1.0) to a location then to a position and so on. Divide your > desired percentage by 100 and you get the U value. > > Hope that helps. > Cheers, > > -- Alan > > > On Tue, Sep 13, 2011 at 5:28 PM, Renato Polimeno <[email protected]> > wrote: > > Hello guys, > > I did recreate a path constraint following this tutorial without > problems.. > > (it seems like a 'fake cyclic', Doesn´t it ? Get object kine.pos, check > > closest location on curve, set the result back to its kine global) > > However, I´m looking for a solution to avoid the current object translate > > and use a 0-100 percentage control instead (or 0.0-1.0 normalized > value) How > > to do a scalar slider to travel my object along a curve ? > > Any hints would be highly appreciated. > > Thanks in advance. > > > > -- > > ______________________________ > > > > -> Renato Polimeno > > +55 11 7539 3615 > > renatopolimeno.com > > facebook.com/renato.polimeno > > @renatopolimeno > > > > > >

