Thanks for confirming my first impressions :) That's what I meant by "ancient". I hoped that such a brand new architecture would offer me a more modern concept of material editing. The RayGL mode is awesome though!
2012/6/19 Toonafish <ron...@toonafish.nl> > Neh, unfortunately the Render Tree in Modo is not node based. I works > more like Photoshop layers, just like in Lightwave, but a bit more > advanced. There are some advantages over the Render Tree in Softimage, but > even in a medium complex scene it becomes extemely flaky and very > confusing. > > -Ronald > > > > On 6/19/2012 12:55 PM, Steffen Dünner wrote: > > 2012/6/19 Thomas Helzle <thomashel...@gmail.com> > >> especially their render tree > > > They have a render tree? Node based? > Last time I checked, all I found was some sort of layer-based stack that > felt somehow "ancient". Can you point me to a tutorial or feature > description that shows this render tree? I would be very interested in it. > > Cheers > Steffen > -- > PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989 > Fingerprint: 394B 3DA9 9A9A 96C6 3A5A 0595 EF92 EE1F > > -- PGP-ID(RSA): 0xCCE2E989 / 0xE045734C CCE2E989 Fingerprint: 394B 3DA9 9A9A 96C6 3A5A 0595 EF92 EE1F