Steffen, sorry for the confusion - they call it Rendertree as well ;-)
While it's not node based (and I really am a node addict myself) this is
much less of a problem than I thought, in some areas it's even better. Now
that I used it for a while, my old impression (not so different from yours,
Steffen) has changed a lot.

BTW. Lightwave isn't "layerbased" and never really was, Ronald? Current
versions of Lightwave (for many years now actually) have full blown node
shading which is in some areas better than XSI (no conversion nodes, yay
;-) ) and less good in others (some factory shaders are a bit simple). But
I think the Lightwave Renderer is still top notch and GI is very fast.

Again, I don't think modo is for everybody, but IMO it's more artist
friendly and -centered approach goes a long way towards getting stuff done
fast where the big packages can be a bit long in the tooth.

Regarding the price: 20 years ago even a rotating cube was considered
awesome and you needed a lot of special knowledge, gear and patience for
even the most simple stuff. Been there, done that.
But the times are changing and today 3D is no longer something special.
I see an inflation happening: falling rates, cheaper, better and faster
gear, more people wanting "in" etc.
The big tools are up against Blender - with Cycles, Camera Tracking,
Volumetrics, Fluids, Compositing etc. today.
Very very different times IMO.

I can't see how Autodesk prices are cost-of-development driven in any
reasonable way.
The packages they have already exist. They are noodling around with them a
bit, but the last time I saw something really impressive in a major 3D
package was ICE in XSI 7.

But anyway, I don't want to convince anybody of anything here, it's just
that I get the impression of a serious "Stockholm Syndrome" from some of
the discussions on this list ;-)

Each to his own - YMMV

Best regards,

Tom

On 19 June 2012 12:55, Steffen Dünner <[email protected]>wrote:

> 2012/6/19 Thomas Helzle <[email protected]>
>
>> especially their render tree
>
>
> They have a render tree? Node based?
> Last time I checked, all I found was some sort of layer-based stack that
> felt somehow "ancient". Can you point me to a tutorial or feature
> description that shows this render tree? I would be very interested in it.
>
> Cheers
> Steffen
> --
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