I think modo’s rendering is a quite different approach, it’s really layerbased, 
where materials, objects are mostly layer masks. However rendering is quite 
fast, and progressive. I think it’s a good alternate (and cheap(er))

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Steffen Dünner
Sent: Tuesday, June 19, 2012 2:24 PM
To: [email protected]; [email protected]
Subject: Re: price increases?

 

Thanks for confirming my first impressions :)

That's what I meant by "ancient". I hoped that such a brand new architecture 
would offer me a more modern concept of material editing.

The RayGL mode is awesome though!

 

2012/6/19 Toonafish <[email protected]>

Neh, unfortunately the Render Tree in Modo is not node based. I works more like 
Photoshop layers, just like in Lightwave, but a bit more advanced. There are 
some advantages over the Render Tree in Softimage, but even in a medium complex 
scene it becomes extemely flaky and very confusing. 

-Ronald




On 6/19/2012 12:55 PM, Steffen Dünner wrote:

        2012/6/19 Thomas Helzle <[email protected]>

                especially their render tree

        
        They have a render tree? Node based? 

        Last time I checked, all I found was some sort of layer-based stack 
that felt somehow "ancient". Can you point me to a tutorial or feature 
description that shows this render tree? I would be very interested in it.

         

        Cheers

        Steffen
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