here here On Fri, Jun 22, 2012 at 5:18 PM, Eric Thivierge <[email protected]>wrote:
> Its been a request for a few betas now. Not sure how they prioritize this > stuff (south park family guy manatees style?) but this would open up so > many doors. The legacy syflex system supports weight maps if I remember > correctly so I'm not sure where the hang up is. > > Hey Stephen, Chris Chia, Grahame you reading? Fire this one up the chain > as a much sought after enhancement. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > > On Sat, Jun 23, 2012 at 2:26 AM, Dan Yargici <[email protected]> wrote: > >> That's the problem! It's the speed that draws you in! But then the >> total lack of control sends you away screaming! >> >> Don't look at the liiight... >> >> >> On Fri, Jun 22, 2012 at 7:10 PM, olivier jeannel < >> [email protected]> wrote: >> >>> Isn't the Ice-Syflex faster than the "legacy" Syflex ? >>> >>> Le 22/06/2012 17:37, Adam Sale a écrit : >>> >>> I put in a request for per point control in the last beta.. I hope the >>> devs prioritize this one, because realistically, without ICE syflex, the >>> internal options aren't all that appealing OTB. >>> We still obviously have legacy Syflex, but the ICE framework for Syflex >>> was such a big step forward in terms of simplification.. >>> >>> Please, Please, please... Per point control... .V. 2014. >>> >>> On Fri, Jun 22, 2012 at 7:02 AM, Dan Yargici <[email protected]>wrote: >>> >>>> Hi Matt. >>>> >>>> In my experience Lagoa, for all it's cool potential, is just sooo slow >>>> and unstable. >>>> >>>> On the last job I did I went through Lagoa, Momentum and Syflex. >>>> Lagoa was dropped very early on because of it's instability. >>>> >>>> Momentum is great but has the limitation I mention in this thread. >>>> Syflex handles that limitation with ease and is also amazingly fast and >>>> robust. But ultimately it's a poisoned chalice as it gives you no control >>>> whatsoever other than 'wind' or 'damp'... Basically Syflex speaks in >>>> caveman terms when it comes to simulation! >>>> >>>> DAN >>>> >>>> On Fri, Jun 22, 2012 at 4:33 PM, Matt Morris <[email protected]> wrote: >>>> >>>>> Have you thought about lagoa cloth? Setup is a bit finnicky but I have >>>>> had some decent results and has all the point control you could ask for. >>>>> >>>>> I completely second what you're saying about syflex ice integration >>>>> though, it sucks big sucky balls. >>>>> >>>>> >>>>> On 22 June 2012 14:18, Dan Yargici <[email protected]> wrote: >>>>> >>>>>> Just want to add that due to this limitation I moved back to Syflex >>>>>> but the lack of per-point control in Ice Sylfex is INFURIATING! it >>>>>> renders >>>>>> %90 of what Ice is good for TOTALLY AND UTTERLY redundant. >>>>>> >>>>>> I know there have been discussions mentioning that there were >>>>>> reasons it couldn't be implemented for Ice Syflex, but I'd really like to >>>>>> hear them. Right now I'm just calling it out as laziness... >>>>>> >>>>>> Having a bad day right now. >>>>>> >>>>>> DAN >>>>>> >>>>>> >>>>>> On Tue, Jun 19, 2012 at 3:28 PM, Leo Quensel <[email protected]> wrote: >>>>>> >>>>>>> While we are at it: >>>>>>> Are there any news of 'Keep shape updated' with GImpact actual shape? >>>>>>> Last time I needed this I ran into a wall because bullet didn't >>>>>>> support it. >>>>>>> >>>>>>> Cheers, >>>>>>> Leo >>>>>>> >>>>>>> >>>>>>> -------- Original-Nachricht -------- >>>>>>> > Datum: Tue, 19 Jun 2012 14:08:57 +0100 >>>>>>> > Von: Helge Mathee <[email protected]> >>>>>>> > An: [email protected] >>>>>>> > Betreff: Re: Calling all Momentum experts! >>>>>>> >>>>>>> > Sure, find it here. >>>>>>> > >>>>>>> > >>>>>>> https://dl.dropbox.com/s/b55evi388oezwrt/MOM_collision_issue.scn?dl=1 >>>>>>> > >>>>>>> > Note that I am using the convex hull collision shape though. Bullet >>>>>>> > Physic's >>>>>>> > GImpact collision configuration doesn't support collision against >>>>>>> > softbodies, which >>>>>>> > means that your scenario won't be possible other than >>>>>>> decomposition. >>>>>>> > >>>>>>> > This feature has just been added to the latest version of Bullet >>>>>>> > Physics, and >>>>>>> > hasn't been implemented in Momentum yet. >>>>>>> > >>>>>>> > Bullet hasn't been built for this kind of scenario, so I think you >>>>>>> are >>>>>>> > hitting >>>>>>> > an edge case here. >>>>>>> > >>>>>>> > -H >>>>>>> > >>>>>>> > On 6/19/2012 13:03, Dan Yargici wrote: >>>>>>> > > Thanks Ben, I actually posted to the Momentum-Users group last >>>>>>> night >>>>>>> > > but it told be I had to wait to have my post approved.... >>>>>>> > > >>>>>>> > > Would mind sharing with me a scene you have where this works? >>>>>>> > > >>>>>>> > > DAN >>>>>>> > > >>>>>>> > > >>>>>>> > > On Tue, Jun 19, 2012 at 2:45 PM, Ben Houston <[email protected] >>>>>>> > > <mailto:[email protected]>> wrote: >>>>>>> > > >>>>>>> > > I had a quick look, but I'm actually not a Momentum expert >>>>>>> in terms >>>>>>> > of >>>>>>> > > usage. It should all be possible because all collision >>>>>>> items are >>>>>>> > put >>>>>>> > > into the same Bullet space. >>>>>>> > > >>>>>>> > > I figure your setup should just be a Momentum Passive Rigid >>>>>>> Body on >>>>>>> > > the sphere. When I tried to do that I got this message: >>>>>>> > > >>>>>>> > > # WARNING : 3000 - **** Cycle breaking point >>>>>>> > > sphere.kine.global.MomentumKinematics >>>>>>> > > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr >>>>>>> > > # WARNING : 3000 - Cycle through >>>>>>> > sphere.kine.global.MomentumKinematics >>>>>>> > > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE >>>>>>> > > SPECIFIED GRAPH >>>>>>> > > # WARNING : 3000 - **** Cycle breaking point >>>>>>> > > sphere.kine.global.MomentumKinematics >>>>>>> > > # WARNING : 3000 - Cycle through sphere.polymsh.clsctr >>>>>>> > > # WARNING : 3000 - Cycle through >>>>>>> > sphere.kine.global.MomentumKinematics >>>>>>> > > # WARNING : 3000 - PROBLEMATIC EVALUATION CYCLES ARE IN THE >>>>>>> > > SPECIFIED GRAPH >>>>>>> > > >>>>>>> > > If I add another object into the scene and I add a Momentum >>>>>>> Passive >>>>>>> > > Rigid Body operator on it seems to work. Just check "Keep >>>>>>> Shape >>>>>>> > > Updated" if the object is deforming. >>>>>>> > > >>>>>>> > > Just be aware that there are +250 people on the Momentum >>>>>>> user's >>>>>>> > > list here: >>>>>>> > > >>>>>>> > > https://groups.google.com/group/momentum-users >>>>>>> > > >>>>>>> > > -ben >>>>>>> > > >>>>>>> > > On Tue, Jun 19, 2012 at 6:40 AM, Dan Yargici < >>>>>>> [email protected] >>>>>>> > > <mailto:[email protected]>> wrote: >>>>>>> > > > One final caveat... it needs to be an Actual Shape >>>>>>> collision >>>>>>> > > > >>>>>>> > > > >>>>>>> > > > On Tue, Jun 19, 2012 at 1:33 PM, Dan Yargici >>>>>>> > > <[email protected] <mailto:[email protected]>> wrote: >>>>>>> > > >> >>>>>>> > > >> Here is a small quicktime of the setup if you just want >>>>>>> to take >>>>>>> > > a quick >>>>>>> > > >> look and get an idea of what I mean. >>>>>>> > > >> >>>>>>> > > >> >>>>>>> > > > >>>>>>> > > >>>>>>> > > >>>>>>> > > >>>>>>> > > -- >>>>>>> > > Best regards, >>>>>>> > > Ben Houston >>>>>>> > > Voice: 613-762-4113 <tel:613-762-4113> Skype: ben.exocortex >>>>>>> > > Twitter: @exocortexcom >>>>>>> > > http://Exocortex.com - Passionate CG Software Professionals. >>>>>>> > > >>>>>>> > > >>>>>>> > >>>>>>> >>>>>>> -- >>>>>>> Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir >>>>>>> belohnen Sie mit bis zu 50,- Euro! >>>>>>> https://freundschaftswerbung.gmx.de >>>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> www.matinai.com >>>>> >>>> >>>> >>> >>> >>> >> >

