im confused... when i used it i had issue with particle clouds with many
different instance shapes and if i deleted particles. maybe you updated it?

regardless ciaran's looks like it works and if that doesn't i know a user
can employ the same technique used by crowdfx to get a polymesh per
instance shape.

On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge <
[email protected]> wrote:

> No, it supports multi-instance masters, unless my memory is really bugged
> ;)
>
> But I doubt as I remember supporting more than one shape was the
> interesting thing in building this compound.
>
> Cheers,
>
> Guillaume Laforge
>
>
> On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron <[email protected]> wrote:
>
>> yes, but it was already linked :)
>>
>> leo's issue with this compound was that it worked with only one instance
>> master.
>>
>>
>> On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau <
>> [email protected]> wrote:
>>
>>> Is that what y’all looking for?****
>>>
>>> http://www.si-community.com/community/viewtopic.php?f=15&t=1579****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Steven Caron
>>> *Sent:* 11 juillet 2012 13:45
>>>
>>> *To:* [email protected]
>>> *Subject:* Re: Freeze ICE tree to geometry?****
>>>
>>> ** **
>>>
>>> its there, its just not a single click.****
>>>
>>> ** **
>>>
>>> also implementing it through ICE means you have to implement the logic
>>> too... thats actually the hard part in my opinion. at least if you try to
>>> do it with pure ICE workflow. if you want a run once script that can be
>>> done quite easy and i think has been done many times over. which leads me
>>> to another question/point... do you want animation on the objects too?
>>> cause that changes some things...****
>>>
>>> ** **
>>>
>>> s****
>>>
>>> ** **
>>>
>>> On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson <
>>> [email protected]> wrote:****
>>>
>>> Exactly. That's the problem I'd like to find a solution for. Obviously,
>>> I don't want to go converting 40 bazillion ICE polygons to real polygons.
>>> But a few thousand, sure.
>>>
>>> Modo's replicators, while not in the same league as ICE in terms of
>>> power, make it very easy to convert those instances to geo by merely
>>> 'freezing.' Of course, Softimage lacks any native function for converting
>>> instances to independant geo, so I guess it's a related obstacle. Still,
>>> with ICE modeling, seems like the tech is there to allow this kind of
>>> conversion somewhere inside Soft.
>>>
>>> -Tim****
>>>
>>>
>>>
>>> On 7/11/2012 10:23 AM, Leo Quensel wrote: ****
>>>
>>> Still it remains a pointcloud and not geometry which leaves****
>>>
>>> you with the same limits as before.****
>>>
>>> ** **
>>>
>>> -------- Original-Nachricht --------****
>>>
>>> Datum: Wed, 11 Jul 2012 15:13:08 +0000****
>>>
>>> Von: Sandy Sutherland <[email protected]> 
>>> <[email protected]>****
>>>
>>> An: "[email protected]" <[email protected]> 
>>> <[email protected]> <[email protected]>****
>>>
>>> Betreff: RE: Freeze ICE tree to geometry?****
>>>
>>> If you freeze the pointcloud - you can easily add an ice tree to it and****
>>>
>>> for e.g. just change the instance shape to another using that new ice tree 
>>> -****
>>>
>>> the system is very powerful that way, the new ice tree just builds upon 
>>> the****
>>>
>>> data frozen into the point cloud.****
>>>
>>> ** **
>>>
>>> S.****
>>>
>>> ** **
>>>
>>> _____________________________****
>>>
>>> Sandy Sutherland****
>>>
>>> Technical Supervisor****
>>>
>>> [email protected]****
>>>
>>> _____________________________****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ________________________________****
>>>
>>> From: [email protected]****
>>>
>>> [[email protected]] on behalf of Tim Crowson 
>>> [[email protected]]****
>>>
>>> Sent: 11 July 2012 16:50****
>>>
>>> To: [email protected]****
>>>
>>> Subject: Re: Freeze ICE tree to geometry?****
>>>
>>> ** **
>>>
>>> I can, and I do eventually, but I don't have any control over the****
>>>
>>> subcomponents in that frozen system. I can't model on top of it, extract 
>>> anything,****
>>>
>>> or tweak anything. It's literally a locked pointcloud with inaccessible 
>>> geo****
>>>
>>> in it.****
>>>
>>> ** **
>>>
>>> Or is it? Is there some way of accessing the raw geo inside it that I 
>>> have****
>>>
>>> overlooked?****
>>>
>>> ** **
>>>
>>> -Tim****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> On 7/11/2012 9:39 AM, Ciaran Moloney wrote:****
>>>
>>> Can't you just freeze the first scatter system? It should keep all the****
>>>
>>> particle attributes as they were. Or, drop an empty simulation region into 
>>> it,****
>>>
>>> so the scatter system will only ever be evaluated once instead of every****
>>>
>>> frame.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> Ciaran****
>>>
>>> ** **
>>>
>>> On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson****
>>>
>>> <[email protected]<mailto:[email protected]> 
>>> <[email protected]>> wrote:****
>>>
>>> It's actually nothing very interesting. In fact it's bad for 
>>> performance.****
>>>
>>> I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes 
>>> on****
>>>
>>> a stick (somewhat like the small spikes on an evergreen frond). Only 
>>> about****
>>>
>>> 100-150 of them. Then I parent the resulting pointcloud to the emitter 
>>> geo****
>>>
>>> (the stick) and use that as the instance source for a second scatter****
>>>
>>> system. This gives me the control I want for both scatter systems. However, 
>>> if I****
>>>
>>> manually model the equivalent of the first scatter system, and use that 
>>> as****
>>>
>>> the instance source for the second system instead of another Scatter,****
>>>
>>> performance is far better. Which stands to reason.****
>>>
>>> ** **
>>>
>>> Would someone smart kindly make an L-system in ICE?****
>>>
>>> :)****
>>>
>>> ** **
>>>
>>> -Tim C.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> On 7/11/2012 8:11 AM, Mihail Djurev wrote:****
>>>
>>> Hello SI list!****
>>>
>>> ** **
>>>
>>> Tim, could you share with us how you achieved that?****
>>>
>>> ** **
>>>
>>> Mihail****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:****
>>>
>>> I'm rendering this with Mental Ray. I found a solution that lets me 
>>> render****
>>>
>>> what I want without having to freeze it to geo. But it would still be 
>>> nice****
>>>
>>> to know how to do it.****
>>>
>>> ** **
>>>
>>> -Tim****
>>>
>>> ** **
>>>
>>> On 7/10/2012 12:45 AM, Sandy Sutherland wrote:****
>>>
>>> What are you rendering with?****
>>>
>>> ** **
>>>
>>> S.****
>>>
>>> ** **
>>>
>>> _____________________________****
>>>
>>> Sandy Sutherland****
>>>
>>> Technical Supervisor****
>>>
>>> [email protected]<mailto:[email protected]>
>>>  <[email protected]>****
>>>
>>> _____________________________****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ________________________________****
>>>
>>>
>>> From:****
>>>
>>> [email protected]<mailto:[email protected]>
>>>  <[email protected]>****
>>>
>>> [[email protected]<mailto:[email protected]>
>>>  <[email protected]>] on behalf of phil harbath****
>>>
>>> [[email protected]<mailto:[email protected]> 
>>> <[email protected]>]****
>>>
>>> Sent: 10 July 2012 07:05****
>>>
>>> To:****
>>>
>>> [email protected]<mailto:[email protected]> 
>>> <[email protected]>****
>>>
>>> Subject: Re: Freeze ICE tree to geometry?****
>>>
>>> ** **
>>>
>>> momentum instancer perhaps.****
>>>
>>> ----- Original Message -----****
>>>
>>> From: Tim Crowson<mailto:[email protected]> 
>>> <[email protected]>****
>>>
>>> To:****
>>>
>>> [email protected]<mailto:[email protected]> 
>>> <[email protected]>****
>>>
>>> Sent: Monday, July 09, 2012 6:24 PM****
>>>
>>> Subject: Freeze ICE tree to geometry?****
>>>
>>> ** **
>>>
>>> I'm needing to freeze the results of my non-simulated ICE tree to 
>>> geometry****
>>>
>>> so I can optimize its use in another ICE tree. (wanting to scatter****
>>>
>>> something that was built by a scatter to beginwith).****
>>>
>>> ** **
>>>
>>> Concerns about geo density not-withstanding, is there a way to freeze a****
>>>
>>> non-simulated ICE tree to editable geometry?****
>>>
>>> ** **
>>>
>>> --****
>>>
>>> ** **
>>>
>>> Tim Crowson****
>>>
>>> Lead CG Artist****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> Magnetic Dreams Animation Studio, Inc.****
>>>
>>> 2525 Lebanon Pike, Building C. Nashville, TN 37214****
>>>
>>> Ph  615.885.6801 | Fax  615.889.4768 |****
>>>
>>> www.magneticdreams.com<http://www.magneticdreams.com> 
>>> <http://www.magneticdreams.com>****
>>>
>>> [email protected]<mailto:[email protected]> 
>>> <[email protected]>****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> --****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> --****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> --****
>>>
>>> - Ciaran****
>>>
>>> ** **
>>>
>>> --****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> -- ****
>>>
>>>  ****
>>>
>>> ** **
>>>
>>
>>
>

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