im confused... when i used it i had issue with particle clouds with many different instance shapes and if i deleted particles. maybe you updated it?
regardless ciaran's looks like it works and if that doesn't i know a user can employ the same technique used by crowdfx to get a polymesh per instance shape. On Wed, Jul 11, 2012 at 1:51 PM, Guillaume Laforge < [email protected]> wrote: > No, it supports multi-instance masters, unless my memory is really bugged > ;) > > But I doubt as I remember supporting more than one shape was the > interesting thing in building this compound. > > Cheers, > > Guillaume Laforge > > > On Wed, Jul 11, 2012 at 8:23 PM, Steven Caron <[email protected]> wrote: > >> yes, but it was already linked :) >> >> leo's issue with this compound was that it worked with only one instance >> master. >> >> >> On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau < >> [email protected]> wrote: >> >>> Is that what y’all looking for?**** >>> >>> http://www.si-community.com/community/viewtopic.php?f=15&t=1579**** >>> >>> ** ** >>> >>> ** ** >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Steven Caron >>> *Sent:* 11 juillet 2012 13:45 >>> >>> *To:* [email protected] >>> *Subject:* Re: Freeze ICE tree to geometry?**** >>> >>> ** ** >>> >>> its there, its just not a single click.**** >>> >>> ** ** >>> >>> also implementing it through ICE means you have to implement the logic >>> too... thats actually the hard part in my opinion. at least if you try to >>> do it with pure ICE workflow. if you want a run once script that can be >>> done quite easy and i think has been done many times over. which leads me >>> to another question/point... do you want animation on the objects too? >>> cause that changes some things...**** >>> >>> ** ** >>> >>> s**** >>> >>> ** ** >>> >>> On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson < >>> [email protected]> wrote:**** >>> >>> Exactly. That's the problem I'd like to find a solution for. Obviously, >>> I don't want to go converting 40 bazillion ICE polygons to real polygons. >>> But a few thousand, sure. >>> >>> Modo's replicators, while not in the same league as ICE in terms of >>> power, make it very easy to convert those instances to geo by merely >>> 'freezing.' Of course, Softimage lacks any native function for converting >>> instances to independant geo, so I guess it's a related obstacle. Still, >>> with ICE modeling, seems like the tech is there to allow this kind of >>> conversion somewhere inside Soft. >>> >>> -Tim**** >>> >>> >>> >>> On 7/11/2012 10:23 AM, Leo Quensel wrote: **** >>> >>> Still it remains a pointcloud and not geometry which leaves**** >>> >>> you with the same limits as before.**** >>> >>> ** ** >>> >>> -------- Original-Nachricht --------**** >>> >>> Datum: Wed, 11 Jul 2012 15:13:08 +0000**** >>> >>> Von: Sandy Sutherland <[email protected]> >>> <[email protected]>**** >>> >>> An: "[email protected]" <[email protected]> >>> <[email protected]> <[email protected]>**** >>> >>> Betreff: RE: Freeze ICE tree to geometry?**** >>> >>> If you freeze the pointcloud - you can easily add an ice tree to it and**** >>> >>> for e.g. just change the instance shape to another using that new ice tree >>> -**** >>> >>> the system is very powerful that way, the new ice tree just builds upon >>> the**** >>> >>> data frozen into the point cloud.**** >>> >>> ** ** >>> >>> S.**** >>> >>> ** ** >>> >>> _____________________________**** >>> >>> Sandy Sutherland**** >>> >>> Technical Supervisor**** >>> >>> [email protected]**** >>> >>> _____________________________**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ________________________________**** >>> >>> From: [email protected]**** >>> >>> [[email protected]] on behalf of Tim Crowson >>> [[email protected]]**** >>> >>> Sent: 11 July 2012 16:50**** >>> >>> To: [email protected]**** >>> >>> Subject: Re: Freeze ICE tree to geometry?**** >>> >>> ** ** >>> >>> I can, and I do eventually, but I don't have any control over the**** >>> >>> subcomponents in that frozen system. I can't model on top of it, extract >>> anything,**** >>> >>> or tweak anything. It's literally a locked pointcloud with inaccessible >>> geo**** >>> >>> in it.**** >>> >>> ** ** >>> >>> Or is it? Is there some way of accessing the raw geo inside it that I >>> have**** >>> >>> overlooked?**** >>> >>> ** ** >>> >>> -Tim**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> On 7/11/2012 9:39 AM, Ciaran Moloney wrote:**** >>> >>> Can't you just freeze the first scatter system? It should keep all the**** >>> >>> particle attributes as they were. Or, drop an empty simulation region into >>> it,**** >>> >>> so the scatter system will only ever be evaluated once instead of every**** >>> >>> frame.**** >>> >>> ** ** >>> >>> ** ** >>> >>> Ciaran**** >>> >>> ** ** >>> >>> On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson**** >>> >>> <[email protected]<mailto:[email protected]> >>> <[email protected]>> wrote:**** >>> >>> It's actually nothing very interesting. In fact it's bad for >>> performance.**** >>> >>> I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes >>> on**** >>> >>> a stick (somewhat like the small spikes on an evergreen frond). Only >>> about**** >>> >>> 100-150 of them. Then I parent the resulting pointcloud to the emitter >>> geo**** >>> >>> (the stick) and use that as the instance source for a second scatter**** >>> >>> system. This gives me the control I want for both scatter systems. However, >>> if I**** >>> >>> manually model the equivalent of the first scatter system, and use that >>> as**** >>> >>> the instance source for the second system instead of another Scatter,**** >>> >>> performance is far better. Which stands to reason.**** >>> >>> ** ** >>> >>> Would someone smart kindly make an L-system in ICE?**** >>> >>> :)**** >>> >>> ** ** >>> >>> -Tim C.**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> On 7/11/2012 8:11 AM, Mihail Djurev wrote:**** >>> >>> Hello SI list!**** >>> >>> ** ** >>> >>> Tim, could you share with us how you achieved that?**** >>> >>> ** ** >>> >>> Mihail**** >>> >>> ** ** >>> >>> ** ** >>> >>> On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:**** >>> >>> I'm rendering this with Mental Ray. I found a solution that lets me >>> render**** >>> >>> what I want without having to freeze it to geo. But it would still be >>> nice**** >>> >>> to know how to do it.**** >>> >>> ** ** >>> >>> -Tim**** >>> >>> ** ** >>> >>> On 7/10/2012 12:45 AM, Sandy Sutherland wrote:**** >>> >>> What are you rendering with?**** >>> >>> ** ** >>> >>> S.**** >>> >>> ** ** >>> >>> _____________________________**** >>> >>> Sandy Sutherland**** >>> >>> Technical Supervisor**** >>> >>> [email protected]<mailto:[email protected]> >>> <[email protected]>**** >>> >>> _____________________________**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ________________________________**** >>> >>> >>> From:**** >>> >>> [email protected]<mailto:[email protected]> >>> <[email protected]>**** >>> >>> [[email protected]<mailto:[email protected]> >>> <[email protected]>] on behalf of phil harbath**** >>> >>> [[email protected]<mailto:[email protected]> >>> <[email protected]>]**** >>> >>> Sent: 10 July 2012 07:05**** >>> >>> To:**** >>> >>> [email protected]<mailto:[email protected]> >>> <[email protected]>**** >>> >>> Subject: Re: Freeze ICE tree to geometry?**** >>> >>> ** ** >>> >>> momentum instancer perhaps.**** >>> >>> ----- Original Message -----**** >>> >>> From: Tim Crowson<mailto:[email protected]> >>> <[email protected]>**** >>> >>> To:**** >>> >>> [email protected]<mailto:[email protected]> >>> <[email protected]>**** >>> >>> Sent: Monday, July 09, 2012 6:24 PM**** >>> >>> Subject: Freeze ICE tree to geometry?**** >>> >>> ** ** >>> >>> I'm needing to freeze the results of my non-simulated ICE tree to >>> geometry**** >>> >>> so I can optimize its use in another ICE tree. (wanting to scatter**** >>> >>> something that was built by a scatter to beginwith).**** >>> >>> ** ** >>> >>> Concerns about geo density not-withstanding, is there a way to freeze a**** >>> >>> non-simulated ICE tree to editable geometry?**** >>> >>> ** ** >>> >>> --**** >>> >>> ** ** >>> >>> Tim Crowson**** >>> >>> Lead CG Artist**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> Magnetic Dreams Animation Studio, Inc.**** >>> >>> 2525 Lebanon Pike, Building C. Nashville, TN 37214**** >>> >>> Ph 615.885.6801 | Fax 615.889.4768 |**** >>> >>> www.magneticdreams.com<http://www.magneticdreams.com> >>> <http://www.magneticdreams.com>**** >>> >>> [email protected]<mailto:[email protected]> >>> <[email protected]>**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> --**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> --**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> --**** >>> >>> - Ciaran**** >>> >>> ** ** >>> >>> --**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> -- **** >>> >>> **** >>> >>> ** ** >>> >> >> >

