If you freeze the pointcloud - you can easily add an ice tree to it and for 
e.g. just change the instance shape to another using that new ice tree - the 
system is very powerful that way, the new ice tree just builds upon the data 
frozen into the point cloud.

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________




________________________________
From: [email protected] 
[[email protected]] on behalf of Tim Crowson 
[[email protected]]
Sent: 11 July 2012 16:50
To: [email protected]
Subject: Re: Freeze ICE tree to geometry?

I can, and I do eventually, but I don't have any control over the subcomponents 
in that frozen system. I can't model on top of it, extract anything, or tweak 
anything. It's literally a locked pointcloud with inaccessible geo in it.

Or is it? Is there some way of accessing the raw geo inside it that I have 
overlooked?

-Tim



On 7/11/2012 9:39 AM, Ciaran Moloney wrote:
Can't you just freeze the first scatter system? It should keep all the particle 
attributes as they were. Or, drop an empty simulation region into it, so the 
scatter system will only ever be evaluated once instead of every frame.


Ciaran

On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson 
<[email protected]<mailto:[email protected]>> wrote:
It's actually nothing very interesting. In fact it's bad for performance. I'm 
using Milan Vasek's (awesome) scatter tools to scatter small spikes on a stick 
(somewhat like the small spikes on an evergreen frond). Only about 100-150 of 
them. Then I parent the resulting pointcloud to the emitter geo (the stick) and 
use that as the instance source for a second scatter system. This gives me the 
control I want for both scatter systems. However, if I manually model the 
equivalent of the first scatter system, and use that as the instance source for 
the second system instead of another Scatter, performance is far better. Which 
stands to reason.

Would someone smart kindly make an L-system in ICE?
:)

-Tim C.





On 7/11/2012 8:11 AM, Mihail Djurev wrote:
Hello SI list!

Tim, could you share with us how you achieved that?

Mihail


On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:
I'm rendering this with Mental Ray. I found a solution that lets me render what 
I want without having to freeze it to geo. But it would still be nice to know 
how to do it.

-Tim

On 7/10/2012 12:45 AM, Sandy Sutherland wrote:
What are you rendering with?

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]<mailto:[email protected]>
_____________________________




________________________________
From: 
[email protected]<mailto:[email protected]>
 
[[email protected]<mailto:[email protected]>]
 on behalf of phil harbath 
[[email protected]<mailto:[email protected]>]
Sent: 10 July 2012 07:05
To: [email protected]<mailto:[email protected]>
Subject: Re: Freeze ICE tree to geometry?

momentum instancer perhaps.
----- Original Message -----
From: Tim Crowson<mailto:[email protected]>
To: [email protected]<mailto:[email protected]>
Sent: Monday, July 09, 2012 6:24 PM
Subject: Freeze ICE tree to geometry?

I'm needing to freeze the results of my non-simulated ICE tree to geometry so I 
can optimize its use in another ICE tree. (wanting to scatter something that 
was built by a scatter to beginwith).

Concerns about geo density not-withstanding, is there a way to freeze a 
non-simulated ICE tree to editable geometry?

--

Tim Crowson
Lead CG Artist




Magnetic Dreams Animation Studio, Inc.
2525 Lebanon Pike, Building C. Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.com<http://www.magneticdreams.com>
[email protected]<mailto:[email protected]>



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- Ciaran

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