yes, but it was already linked :) leo's issue with this compound was that it worked with only one instance master.
On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau < [email protected]> wrote: > Is that what y’all looking for?**** > > http://www.si-community.com/community/viewtopic.php?f=15&t=1579**** > > ** ** > > ** ** > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Steven Caron > *Sent:* 11 juillet 2012 13:45 > > *To:* [email protected] > *Subject:* Re: Freeze ICE tree to geometry?**** > > ** ** > > its there, its just not a single click.**** > > ** ** > > also implementing it through ICE means you have to implement the logic > too... thats actually the hard part in my opinion. at least if you try to > do it with pure ICE workflow. if you want a run once script that can be > done quite easy and i think has been done many times over. which leads me > to another question/point... do you want animation on the objects too? > cause that changes some things...**** > > ** ** > > s**** > > ** ** > > On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson < > [email protected]> wrote:**** > > Exactly. That's the problem I'd like to find a solution for. Obviously, I > don't want to go converting 40 bazillion ICE polygons to real polygons. But > a few thousand, sure. > > Modo's replicators, while not in the same league as ICE in terms of power, > make it very easy to convert those instances to geo by merely 'freezing.' > Of course, Softimage lacks any native function for converting instances to > independant geo, so I guess it's a related obstacle. Still, with ICE > modeling, seems like the tech is there to allow this kind of conversion > somewhere inside Soft. > > -Tim**** > > > > On 7/11/2012 10:23 AM, Leo Quensel wrote: **** > > Still it remains a pointcloud and not geometry which leaves**** > > you with the same limits as before.**** > > ** ** > > -------- Original-Nachricht --------**** > > Datum: Wed, 11 Jul 2012 15:13:08 +0000**** > > Von: Sandy Sutherland <[email protected]> > <[email protected]>**** > > An: "[email protected]" <[email protected]> > <[email protected]> <[email protected]>**** > > Betreff: RE: Freeze ICE tree to geometry?**** > > If you freeze the pointcloud - you can easily add an ice tree to it and**** > > for e.g. just change the instance shape to another using that new ice tree > -**** > > the system is very powerful that way, the new ice tree just builds upon > the**** > > data frozen into the point cloud.**** > > ** ** > > S.**** > > ** ** > > _____________________________**** > > Sandy Sutherland**** > > Technical Supervisor**** > > [email protected]**** > > _____________________________**** > > ** ** > > ** ** > > ** ** > > ** ** > > ________________________________**** > > From: [email protected]**** > > [[email protected]] on behalf of Tim Crowson > [[email protected]]**** > > Sent: 11 July 2012 16:50**** > > To: [email protected]**** > > Subject: Re: Freeze ICE tree to geometry?**** > > ** ** > > I can, and I do eventually, but I don't have any control over the**** > > subcomponents in that frozen system. I can't model on top of it, extract > anything,**** > > or tweak anything. It's literally a locked pointcloud with inaccessible > geo**** > > in it.**** > > ** ** > > Or is it? Is there some way of accessing the raw geo inside it that I have**** > > overlooked?**** > > ** ** > > -Tim**** > > ** ** > > ** ** > > ** ** > > On 7/11/2012 9:39 AM, Ciaran Moloney wrote:**** > > Can't you just freeze the first scatter system? It should keep all the**** > > particle attributes as they were. Or, drop an empty simulation region into > it,**** > > so the scatter system will only ever be evaluated once instead of every**** > > frame.**** > > ** ** > > ** ** > > Ciaran**** > > ** ** > > On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson**** > > <[email protected]<mailto:[email protected]> > <[email protected]>> wrote:**** > > It's actually nothing very interesting. In fact it's bad for performance.**** > > I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on**** > > a stick (somewhat like the small spikes on an evergreen frond). Only about**** > > 100-150 of them. Then I parent the resulting pointcloud to the emitter geo**** > > (the stick) and use that as the instance source for a second scatter**** > > system. This gives me the control I want for both scatter systems. However, > if I**** > > manually model the equivalent of the first scatter system, and use that as**** > > the instance source for the second system instead of another Scatter,**** > > performance is far better. Which stands to reason.**** > > ** ** > > Would someone smart kindly make an L-system in ICE?**** > > :)**** > > ** ** > > -Tim C.**** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > On 7/11/2012 8:11 AM, Mihail Djurev wrote:**** > > Hello SI list!**** > > ** ** > > Tim, could you share with us how you achieved that?**** > > ** ** > > Mihail**** > > ** ** > > ** ** > > On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:**** > > I'm rendering this with Mental Ray. I found a solution that lets me render**** > > what I want without having to freeze it to geo. But it would still be nice**** > > to know how to do it.**** > > ** ** > > -Tim**** > > ** ** > > On 7/10/2012 12:45 AM, Sandy Sutherland wrote:**** > > What are you rendering with?**** > > ** ** > > S.**** > > ** ** > > _____________________________**** > > Sandy Sutherland**** > > Technical Supervisor**** > > [email protected]<mailto:[email protected]> > <[email protected]>**** > > _____________________________**** > > ** ** > > ** ** > > ** ** > > ** ** > > ________________________________**** > > From:**** > > [email protected]<mailto:[email protected]> > <[email protected]>**** > > [[email protected]<mailto:[email protected]> > <[email protected]>] on behalf of phil harbath**** > > [[email protected]<mailto:[email protected]> > <[email protected]>]**** > > Sent: 10 July 2012 07:05**** > > To:**** > > [email protected]<mailto:[email protected]> > <[email protected]>**** > > Subject: Re: Freeze ICE tree to geometry?**** > > ** ** > > momentum instancer perhaps.**** > > ----- Original Message -----**** > > From: Tim Crowson<mailto:[email protected]> > <[email protected]>**** > > To:**** > > [email protected]<mailto:[email protected]> > <[email protected]>**** > > Sent: Monday, July 09, 2012 6:24 PM**** > > Subject: Freeze ICE tree to geometry?**** > > ** ** > > I'm needing to freeze the results of my non-simulated ICE tree to geometry**** > > so I can optimize its use in another ICE tree. (wanting to scatter**** > > something that was built by a scatter to beginwith).**** > > ** ** > > Concerns about geo density not-withstanding, is there a way to freeze a**** > > non-simulated ICE tree to editable geometry?**** > > ** ** > > --**** > > ** ** > > Tim Crowson**** > > Lead CG Artist**** > > ** ** > > ** ** > > ** ** > > ** ** > > Magnetic Dreams Animation Studio, Inc.**** > > 2525 Lebanon Pike, Building C. Nashville, TN 37214**** > > Ph 615.885.6801 | Fax 615.889.4768 |**** > > www.magneticdreams.com<http://www.magneticdreams.com> > <http://www.magneticdreams.com>**** > > [email protected]<mailto:[email protected]> > <[email protected]>**** > > ** ** > > ** ** > > ** ** > > --**** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > --**** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > --**** > > - Ciaran**** > > ** ** > > --**** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > ** ** > > -- **** > > **** > > ** ** >

