yes, but it was already linked :)

leo's issue with this compound was that it worked with only one instance
master.

On Wed, Jul 11, 2012 at 11:01 AM, Marc-Andre Carbonneau <
[email protected]> wrote:

> Is that what y’all looking for?****
>
> http://www.si-community.com/community/viewtopic.php?f=15&t=1579****
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Steven Caron
> *Sent:* 11 juillet 2012 13:45
>
> *To:* [email protected]
> *Subject:* Re: Freeze ICE tree to geometry?****
>
> ** **
>
> its there, its just not a single click.****
>
> ** **
>
> also implementing it through ICE means you have to implement the logic
> too... thats actually the hard part in my opinion. at least if you try to
> do it with pure ICE workflow. if you want a run once script that can be
> done quite easy and i think has been done many times over. which leads me
> to another question/point... do you want animation on the objects too?
> cause that changes some things...****
>
> ** **
>
> s****
>
> ** **
>
> On Wed, Jul 11, 2012 at 8:43 AM, Tim Crowson <
> [email protected]> wrote:****
>
> Exactly. That's the problem I'd like to find a solution for. Obviously, I
> don't want to go converting 40 bazillion ICE polygons to real polygons. But
> a few thousand, sure.
>
> Modo's replicators, while not in the same league as ICE in terms of power,
> make it very easy to convert those instances to geo by merely 'freezing.'
> Of course, Softimage lacks any native function for converting instances to
> independant geo, so I guess it's a related obstacle. Still, with ICE
> modeling, seems like the tech is there to allow this kind of conversion
> somewhere inside Soft.
>
> -Tim****
>
>
>
> On 7/11/2012 10:23 AM, Leo Quensel wrote: ****
>
> Still it remains a pointcloud and not geometry which leaves****
>
> you with the same limits as before.****
>
> ** **
>
> -------- Original-Nachricht --------****
>
> Datum: Wed, 11 Jul 2012 15:13:08 +0000****
>
> Von: Sandy Sutherland <[email protected]> 
> <[email protected]>****
>
> An: "[email protected]" <[email protected]> 
> <[email protected]> <[email protected]>****
>
> Betreff: RE: Freeze ICE tree to geometry?****
>
> If you freeze the pointcloud - you can easily add an ice tree to it and****
>
> for e.g. just change the instance shape to another using that new ice tree 
> -****
>
> the system is very powerful that way, the new ice tree just builds upon 
> the****
>
> data frozen into the point cloud.****
>
> ** **
>
> S.****
>
> ** **
>
> _____________________________****
>
> Sandy Sutherland****
>
> Technical Supervisor****
>
> [email protected]****
>
> _____________________________****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ________________________________****
>
> From: [email protected]****
>
> [[email protected]] on behalf of Tim Crowson 
> [[email protected]]****
>
> Sent: 11 July 2012 16:50****
>
> To: [email protected]****
>
> Subject: Re: Freeze ICE tree to geometry?****
>
> ** **
>
> I can, and I do eventually, but I don't have any control over the****
>
> subcomponents in that frozen system. I can't model on top of it, extract 
> anything,****
>
> or tweak anything. It's literally a locked pointcloud with inaccessible 
> geo****
>
> in it.****
>
> ** **
>
> Or is it? Is there some way of accessing the raw geo inside it that I have****
>
> overlooked?****
>
> ** **
>
> -Tim****
>
> ** **
>
> ** **
>
> ** **
>
> On 7/11/2012 9:39 AM, Ciaran Moloney wrote:****
>
> Can't you just freeze the first scatter system? It should keep all the****
>
> particle attributes as they were. Or, drop an empty simulation region into 
> it,****
>
> so the scatter system will only ever be evaluated once instead of every****
>
> frame.****
>
> ** **
>
> ** **
>
> Ciaran****
>
> ** **
>
> On Wed, Jul 11, 2012 at 3:29 PM, Tim Crowson****
>
> <[email protected]<mailto:[email protected]> 
> <[email protected]>> wrote:****
>
> It's actually nothing very interesting. In fact it's bad for performance.****
>
> I'm using Milan Vasek's (awesome) scatter tools to scatter small spikes on****
>
> a stick (somewhat like the small spikes on an evergreen frond). Only about****
>
> 100-150 of them. Then I parent the resulting pointcloud to the emitter geo****
>
> (the stick) and use that as the instance source for a second scatter****
>
> system. This gives me the control I want for both scatter systems. However, 
> if I****
>
> manually model the equivalent of the first scatter system, and use that as****
>
> the instance source for the second system instead of another Scatter,****
>
> performance is far better. Which stands to reason.****
>
> ** **
>
> Would someone smart kindly make an L-system in ICE?****
>
> :)****
>
> ** **
>
> -Tim C.****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> On 7/11/2012 8:11 AM, Mihail Djurev wrote:****
>
> Hello SI list!****
>
> ** **
>
> Tim, could you share with us how you achieved that?****
>
> ** **
>
> Mihail****
>
> ** **
>
> ** **
>
> On 10.7.2012 г. 18:06 ч., Tim Crowson wrote:****
>
> I'm rendering this with Mental Ray. I found a solution that lets me render****
>
> what I want without having to freeze it to geo. But it would still be nice****
>
> to know how to do it.****
>
> ** **
>
> -Tim****
>
> ** **
>
> On 7/10/2012 12:45 AM, Sandy Sutherland wrote:****
>
> What are you rendering with?****
>
> ** **
>
> S.****
>
> ** **
>
> _____________________________****
>
> Sandy Sutherland****
>
> Technical Supervisor****
>
> [email protected]<mailto:[email protected]> 
> <[email protected]>****
>
> _____________________________****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ________________________________****
>
> From:****
>
> [email protected]<mailto:[email protected]>
>  <[email protected]>****
>
> [[email protected]<mailto:[email protected]>
>  <[email protected]>] on behalf of phil harbath****
>
> [[email protected]<mailto:[email protected]> 
> <[email protected]>]****
>
> Sent: 10 July 2012 07:05****
>
> To:****
>
> [email protected]<mailto:[email protected]> 
> <[email protected]>****
>
> Subject: Re: Freeze ICE tree to geometry?****
>
> ** **
>
> momentum instancer perhaps.****
>
> ----- Original Message -----****
>
> From: Tim Crowson<mailto:[email protected]> 
> <[email protected]>****
>
> To:****
>
> [email protected]<mailto:[email protected]> 
> <[email protected]>****
>
> Sent: Monday, July 09, 2012 6:24 PM****
>
> Subject: Freeze ICE tree to geometry?****
>
> ** **
>
> I'm needing to freeze the results of my non-simulated ICE tree to geometry****
>
> so I can optimize its use in another ICE tree. (wanting to scatter****
>
> something that was built by a scatter to beginwith).****
>
> ** **
>
> Concerns about geo density not-withstanding, is there a way to freeze a****
>
> non-simulated ICE tree to editable geometry?****
>
> ** **
>
> --****
>
> ** **
>
> Tim Crowson****
>
> Lead CG Artist****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> Magnetic Dreams Animation Studio, Inc.****
>
> 2525 Lebanon Pike, Building C. Nashville, TN 37214****
>
> Ph  615.885.6801 | Fax  615.889.4768 |****
>
> www.magneticdreams.com<http://www.magneticdreams.com> 
> <http://www.magneticdreams.com>****
>
> [email protected]<mailto:[email protected]> 
> <[email protected]>****
>
> ** **
>
> ** **
>
> ** **
>
> --****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> --****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> --****
>
> - Ciaran****
>
> ** **
>
> --****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> -- ****
>
>  ****
>
> ** **
>

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