Local samples changing the energy amount in your material? Dont know if it
is related but I have seen this before and reported to both Autodesk and
Mental Images...

In my case it was related to the use of Lens Shaders. When you have ANY
lens shaders in use your local samples mess up the behaviour in your
shaders, fancy right? But then you will tell me "but I dont have any lens
shaders in use". Well it seems that Softimage does gamma correction in the
render preview through some sort of hidden lens shader. This seems to
affect ALL sampling modes in MR.

Here is a thread with some more details, image debugging, and
my concerns being downplayed by mental images crew and fans (what?!):
http://forum.mentalimages.com/showthread.php?9103-Energy-Inconsistency-with-local-sampling&highlight=

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