Try and see if your rendered out images look the same as your preview. If so, then it is not the same bug.
2012/7/18 Byron Nash <[email protected]> > No lens shaders. I do have the Color Management Gamma turned on for my > Render Region though. > > > On Wed, Jul 18, 2012 at 3:45 PM, Gustavo Eggert Boehs <[email protected] > > wrote: > >> Local samples changing the energy amount in your material? Dont know if >> it is related but I have seen this before and reported to both Autodesk and >> Mental Images... >> >> In my case it was related to the use of Lens Shaders. When you have ANY >> lens shaders in use your local samples mess up the behaviour in your >> shaders, fancy right? But then you will tell me "but I dont have any lens >> shaders in use". Well it seems that Softimage does gamma correction in the >> render preview through some sort of hidden lens shader. This seems to >> affect ALL sampling modes in MR. >> >> Here is a thread with some more details, image debugging, and >> my concerns being downplayed by mental images crew and fans (what?!): >> >> http://forum.mentalimages.com/showthread.php?9103-Energy-Inconsistency-with-local-sampling&highlight= >> > > -- Gustavo E Boehs 3d Artist http://www.gustavoeb.com.br/blog

