Try and see if your rendered out images look the same as your preview. If
so, then it is not the same bug.

2012/7/18 Byron Nash <[email protected]>

> No lens shaders. I do have the Color Management Gamma turned on for my
> Render Region though.
>
>
> On Wed, Jul 18, 2012 at 3:45 PM, Gustavo Eggert Boehs <[email protected]
> > wrote:
>
>> Local samples changing the energy amount in your material? Dont know if
>> it is related but I have seen this before and reported to both Autodesk and
>> Mental Images...
>>
>> In my case it was related to the use of Lens Shaders. When you have ANY
>> lens shaders in use your local samples mess up the behaviour in your
>> shaders, fancy right? But then you will tell me "but I dont have any lens
>> shaders in use". Well it seems that Softimage does gamma correction in the
>> render preview through some sort of hidden lens shader. This seems to
>> affect ALL sampling modes in MR.
>>
>> Here is a thread with some more details, image debugging, and
>> my concerns being downplayed by mental images crew and fans (what?!):
>>
>> http://forum.mentalimages.com/showthread.php?9103-Energy-Inconsistency-with-local-sampling&highlight=
>>
>
>


-- 
Gustavo E Boehs
3d Artist
http://www.gustavoeb.com.br/blog

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