I still see a difference with the rendered images. Maybe it's just the
scattering that's messing with me. I don't know.

On Wed, Jul 18, 2012 at 4:07 PM, Gustavo Eggert Boehs
<[email protected]>wrote:

> Try and see if your rendered out images look the same as your preview. If
> so, then it is not the same bug.
>
>
> 2012/7/18 Byron Nash <[email protected]>
>
>> No lens shaders. I do have the Color Management Gamma turned on for my
>> Render Region though.
>>
>>
>> On Wed, Jul 18, 2012 at 3:45 PM, Gustavo Eggert Boehs <
>> [email protected]> wrote:
>>
>>> Local samples changing the energy amount in your material? Dont know if
>>> it is related but I have seen this before and reported to both Autodesk and
>>> Mental Images...
>>>
>>> In my case it was related to the use of Lens Shaders. When you have ANY
>>> lens shaders in use your local samples mess up the behaviour in your
>>> shaders, fancy right? But then you will tell me "but I dont have any lens
>>> shaders in use". Well it seems that Softimage does gamma correction in the
>>> render preview through some sort of hidden lens shader. This seems to
>>> affect ALL sampling modes in MR.
>>>
>>> Here is a thread with some more details, image debugging, and
>>> my concerns being downplayed by mental images crew and fans (what?!):
>>>
>>> http://forum.mentalimages.com/showthread.php?9103-Energy-Inconsistency-with-local-sampling&highlight=
>>>
>>
>>
>
>
> --
> Gustavo E Boehs
> 3d Artist
> http://www.gustavoeb.com.br/blog
>

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