I still see a difference with the rendered images. Maybe it's just the scattering that's messing with me. I don't know.
On Wed, Jul 18, 2012 at 4:07 PM, Gustavo Eggert Boehs <[email protected]>wrote: > Try and see if your rendered out images look the same as your preview. If > so, then it is not the same bug. > > > 2012/7/18 Byron Nash <[email protected]> > >> No lens shaders. I do have the Color Management Gamma turned on for my >> Render Region though. >> >> >> On Wed, Jul 18, 2012 at 3:45 PM, Gustavo Eggert Boehs < >> [email protected]> wrote: >> >>> Local samples changing the energy amount in your material? Dont know if >>> it is related but I have seen this before and reported to both Autodesk and >>> Mental Images... >>> >>> In my case it was related to the use of Lens Shaders. When you have ANY >>> lens shaders in use your local samples mess up the behaviour in your >>> shaders, fancy right? But then you will tell me "but I dont have any lens >>> shaders in use". Well it seems that Softimage does gamma correction in the >>> render preview through some sort of hidden lens shader. This seems to >>> affect ALL sampling modes in MR. >>> >>> Here is a thread with some more details, image debugging, and >>> my concerns being downplayed by mental images crew and fans (what?!): >>> >>> http://forum.mentalimages.com/showthread.php?9103-Energy-Inconsistency-with-local-sampling&highlight= >>> >> >> > > > -- > Gustavo E Boehs > 3d Artist > http://www.gustavoeb.com.br/blog >

