Upon experimentation, disabling the main frame-buffer (un-checking it) seems to be the best solution. It produces an error, but does continue to render the rest of the passes.
I know this seems like it is something that you wouldn't use, but when you have a dozen passes created, all with render flags turned off for certain objects , along with specific materials assigned to certain partitions, with a few overrides set, and all of a sudden your client want to make changes to the model and/or materials ... ... having a pass that has everything visible and select-able, but doesn't render, can be REALLY useful. On Thu, Jul 19, 2012 at 6:53 PM, Eric Thivierge <[email protected]>wrote: > Set the pass to render with a camera that is hidden? > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > > On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean < > [email protected]> wrote: > >> Delete it? >> >> :D >> >> >> >> On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <[email protected]> wrote: >> > I am using REBUS render farm and it seems to be pretty quick and >> economical. >> > It only seems to render the whole scene however. Is there an easy way to >> > make passes not render when you hit render all? I assume that's sort of >> what >> > this farm is doing. >> >> >> >> -- >> Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX >> Developer / Filmmaker / Photographer >> ** Freelance for hire ** >> www.genecrucean.com >> >> ~~ Please use my website's contact form on www.genecrucean.com for any >> personal emails. Thanks. I may not get them at this address. ~~ >> > > -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 * [email protected] <http://www.3danimationmagic.com> My Website is *GREEN*, Is yours? [image: affiliate_link] <http://www.fatcow.com/join/index.bml?AffID=626478>

