Upon experimentation,  disabling the main frame-buffer (un-checking
it) seems to be
 the best solution. It produces an error, but does continue to render the
rest of the passes.

I know this seems like it is something that you wouldn't use, but when you
have a dozen
passes created, all with render flags turned off for certain objects ,
along with
specific materials assigned to certain partitions, with a few overrides
set,  and all of a sudden
your client want to make changes to the model and/or materials ...

... having a pass that has everything visible and select-able, but doesn't
render, can be REALLY useful.



On Thu, Jul 19, 2012 at 6:53 PM, Eric Thivierge <[email protected]>wrote:

> Set the pass to render with a camera that is hidden?
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean <
> [email protected]> wrote:
>
>> Delete it?
>>
>> :D
>>
>>
>>
>> On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <[email protected]> wrote:
>> > I am using REBUS render farm and it seems to be pretty quick and
>> economical.
>> > It only seems to render the whole scene however. Is there an easy way to
>> > make passes not render when you hit render all? I assume that's sort of
>> what
>> > this farm is doing.
>>
>>
>>
>> --
>> Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
>> Developer / Filmmaker / Photographer
>> ** Freelance for hire **
>> www.genecrucean.com
>>
>> ~~ Please use my website's contact form on www.genecrucean.com for any
>> personal emails. Thanks. I may not get them at this address. ~~
>>
>
>


-- 

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*  Stephen P. Davidson**
       **(954) 552-7956
*    [email protected]



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