I can check which passes that I want to render using Kim Aldis's
(remember Kim?)
KA_BatchMaker script. I doubt it could work over a render farm, however.
The script is quite old, and it produces errors (none that effect the
render)
but it works great with two machines, networked, and using the skip already
rendered
function. I have not found anything that can replace it. I tried some
complex
render management software, but too complex for me. ;)

I have been tempted to try and modify the script to work with current
commands,
but I am no programmer, and would be a learning experience, at best.

BTW Kim no longer has this script on his site.
I'm sure if you ask him nice.... :)
Kim, you still lurking out there?


On Fri, Jul 20, 2012 at 7:00 AM, Byron Nash <[email protected]> wrote:

> I'll try the checkbox on the frame buffer with the farm and see what
> happens. It would be useful to have a boolean per pass sort of like Maya
> does so you could still hit render all but ignore certain passes.
>
>
> On Thu, Jul 19, 2012 at 10:30 PM, Stephen Davidson <[email protected]
> > wrote:
>
>> Upon experimentation,  disabling the main frame-buffer (un-checking
>> it) seems to be
>>  the best solution. It produces an error, but does continue to render the
>> rest of the passes.
>>
>> I know this seems like it is something that you wouldn't use, but when
>> you have a dozen
>> passes created, all with render flags turned off for certain objects ,
>> along with
>> specific materials assigned to certain partitions, with a few overrides
>> set,  and all of a sudden
>> your client want to make changes to the model and/or materials ...
>>
>> ... having a pass that has everything visible and select-able, but
>> doesn't render, can be REALLY useful.
>>
>>
>>
>> On Thu, Jul 19, 2012 at 6:53 PM, Eric Thivierge <[email protected]>wrote:
>>
>>> Set the pass to render with a camera that is hidden?
>>>
>>> --------------------------------------------
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>>
>>>
>>> On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean <
>>> [email protected]> wrote:
>>>
>>>> Delete it?
>>>>
>>>> :D
>>>>
>>>>
>>>>
>>>> On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <[email protected]>
>>>> wrote:
>>>> > I am using REBUS render farm and it seems to be pretty quick and
>>>> economical.
>>>> > It only seems to render the whole scene however. Is there an easy way
>>>> to
>>>> > make passes not render when you hit render all? I assume that's sort
>>>> of what
>>>> > this farm is doing.
>>>>
>>>>
>>>>
>>>> --
>>>> Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
>>>> Developer / Filmmaker / Photographer
>>>> ** Freelance for hire **
>>>> www.genecrucean.com
>>>>
>>>> ~~ Please use my website's contact form on www.genecrucean.com for any
>>>> personal emails. Thanks. I may not get them at this address. ~~
>>>>
>>>
>>>
>>
>>
>> --
>>
>> Best Regards,
>> *  Stephen P. Davidson**
>>        **(954) 552-7956
>> *    [email protected]
>>
>>
>>
>> <http://www.3danimationmagic.com>
>> My Website is *GREEN*, Is yours?
>>
>> [image: affiliate_link]<http://www.fatcow.com/join/index.bml?AffID=626478>
>>
>>
>


-- 

Best Regards,
*  Stephen P. Davidson**
       **(954) 552-7956
*    [email protected]



<http://www.3danimationmagic.com>
My Website is *GREEN*, Is yours?

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