Halim has it implemented inside his HKPassDumper plugin. Might be more up to date.
Check it out here: http://hnegadi.myftp.org/resources.html MAC From: [email protected] [mailto:[email protected]] On Behalf Of Stephen Davidson Sent: Friday, July 20, 2012 11:00 AM To: [email protected] Subject: Re: Make a pass non-renderable? I can check which passes that I want to render using Kim Aldis's (remember Kim?) KA_BatchMaker script. I doubt it could work over a render farm, however. The script is quite old, and it produces errors (none that effect the render) but it works great with two machines, networked, and using the skip already rendered function. I have not found anything that can replace it. I tried some complex render management software, but too complex for me. ;) I have been tempted to try and modify the script to work with current commands, but I am no programmer, and would be a learning experience, at best. BTW Kim no longer has this script on his site. I'm sure if you ask him nice.... :) Kim, you still lurking out there? On Fri, Jul 20, 2012 at 7:00 AM, Byron Nash <[email protected]<mailto:[email protected]>> wrote: I'll try the checkbox on the frame buffer with the farm and see what happens. It would be useful to have a boolean per pass sort of like Maya does so you could still hit render all but ignore certain passes. On Thu, Jul 19, 2012 at 10:30 PM, Stephen Davidson <[email protected]<mailto:[email protected]>> wrote: Upon experimentation, disabling the main frame-buffer (un-checking it) seems to be the best solution. It produces an error, but does continue to render the rest of the passes. I know this seems like it is something that you wouldn't use, but when you have a dozen passes created, all with render flags turned off for certain objects , along with specific materials assigned to certain partitions, with a few overrides set, and all of a sudden your client want to make changes to the model and/or materials ... ... having a pass that has everything visible and select-able, but doesn't render, can be REALLY useful. On Thu, Jul 19, 2012 at 6:53 PM, Eric Thivierge <[email protected]<mailto:[email protected]>> wrote: Set the pass to render with a camera that is hidden? -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean <[email protected]<mailto:[email protected]>> wrote: Delete it? :D On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash <[email protected]<mailto:[email protected]>> wrote: > I am using REBUS render farm and it seems to be pretty quick and economical. > It only seems to render the whole scene however. Is there an easy way to > make passes not render when you hit render all? I assume that's sort of what > this farm is doing. -- Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX Developer / Filmmaker / Photographer ** Freelance for hire ** www.genecrucean.com<http://www.genecrucean.com> ~~ Please use my website's contact form on www.genecrucean.com<http://www.genecrucean.com> for any personal emails. Thanks. I may not get them at this address. ~~ -- Best Regards, Stephen P. Davidson (954) 552-7956<tel:%28954%29%20552-7956> [email protected]<mailto:[email protected]> My Website is GREEN, Is yours?<http://www.3danimationmagic.com> <http://www.3danimationmagic.com> <http://www.3danimationmagic.com> <http://www.3danimationmagic.com> <http://www.3danimationmagic.com> <http://www.3danimationmagic.com> -- <http://www.3danimationmagic.com> Best Regards, Stephen P. Davidson (954) 552-7956 [email protected]<http://www.3danimationmagic.com> [http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg] My Website is GREEN, Is yours?<http://www.3danimationmagic.com> [http://www.fatcow.com/affiliate/banners/70]<http://www.3danimationmagic.com> <http://www.3danimationmagic.com>

