Hi,
Depends on the complexity of the mesh, but maybe using Polygonizer & shrink wrapping to closest surface might help get you a step closer. Adam. ________________________________ From: Simon Van de Lagemaat <[email protected]> To: "[email protected]" <[email protected]> Sent: Friday, 20 July 2012, 20:11 Subject: clumping hair guides on non uniformly distributed geo Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?

