Hi,

Depends on the complexity of the mesh, but maybe using Polygonizer & shrink 
wrapping to closest surface might help get you a step closer.


Adam.



________________________________
 From: Simon Van de Lagemaat <[email protected]>
To: "[email protected]" <[email protected]> 
Sent: Friday, 20 July 2012, 20:11
Subject: clumping hair guides on non uniformly distributed geo
 

Anyone know a workaround for the problem of XSI hair guides clumping up in 
areas with higher density geo on the base mesh?

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