FYI Is there a good primer anywhere for an ICE based strand workflow for hair?
From: [email protected] [mailto:[email protected]] On Behalf Of Simon Van de Lagemaat Sent: July-20-12 2:11 PM To: Adam Seeley; [email protected] Subject: RE: clumping hair guides on non uniformly distributed geo heh good idea... that actually shouldn't be too difficult to pull off. From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Adam Seeley Sent: July-20-12 1:36 PM To: [email protected]<mailto:[email protected]> Subject: Re: clumping hair guides on non uniformly distributed geo Hi, Depends on the complexity of the mesh, but maybe using Polygonizer & shrink wrapping to closest surface might help get you a step closer. Adam. ________________________________ From: Simon Van de Lagemaat <[email protected]<mailto:[email protected]>> To: "[email protected]<mailto:[email protected]>" <[email protected]<mailto:[email protected]>> Sent: Friday, 20 July 2012, 20:11 Subject: clumping hair guides on non uniformly distributed geo Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?

