FYI Is there a good primer anywhere for an ICE based strand workflow for hair?

From: [email protected] 
[mailto:[email protected]] On Behalf Of Simon Van de 
Lagemaat
Sent: July-20-12 2:11 PM
To: Adam Seeley; [email protected]
Subject: RE: clumping hair guides on non uniformly distributed geo

heh good idea... that actually shouldn't be too difficult to pull off.

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Adam Seeley
Sent: July-20-12 1:36 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: clumping hair guides on non uniformly distributed geo

Hi,

Depends on the complexity of the mesh, but maybe using Polygonizer & shrink 
wrapping to closest surface might help get you a step closer.

Adam.

________________________________
From: Simon Van de Lagemaat 
<[email protected]<mailto:[email protected]>>
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Sent: Friday, 20 July 2012, 20:11
Subject: clumping hair guides on non uniformly distributed geo

Anyone know a workaround for the problem of XSI hair guides clumping up in 
areas with higher density geo on the base mesh?

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