We had that problem a bit - so we went with melena then found the dynamics did work in melena how we needed so we modified the compounds and added some of our own - when you get into the strands area, it is much easier to get round such issues.
Our compounds are available if you want to check them out - there should be a link somewhere in the mailing list. S. _____________________________ Sandy Sutherland Technical Supervisor [email protected] _____________________________ ________________________________ From: [email protected] [[email protected]] on behalf of Simon Van de Lagemaat [[email protected]] Sent: 20 July 2012 23:44 To: [email protected]; Adam Seeley Subject: RE: clumping hair guides on non uniformly distributed geo "FYI".... don't know why that made it in there. From: [email protected] [mailto:[email protected]] On Behalf Of Simon Van de Lagemaat Sent: July-20-12 2:25 PM To: [email protected]; Adam Seeley Subject: RE: clumping hair guides on non uniformly distributed geo FYI Is there a good primer anywhere for an ICE based strand workflow for hair? From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Simon Van de Lagemaat Sent: July-20-12 2:11 PM To: Adam Seeley; [email protected]<mailto:[email protected]> Subject: RE: clumping hair guides on non uniformly distributed geo heh good idea... that actually shouldn't be too difficult to pull off. From: [email protected]<mailto:[email protected]> [mailto:[email protected]] On Behalf Of Adam Seeley Sent: July-20-12 1:36 PM To: [email protected]<mailto:[email protected]> Subject: Re: clumping hair guides on non uniformly distributed geo Hi, Depends on the complexity of the mesh, but maybe using Polygonizer & shrink wrapping to closest surface might help get you a step closer. Adam. ________________________________ From: Simon Van de Lagemaat <[email protected]<mailto:[email protected]>> To: "[email protected]<mailto:[email protected]>" <[email protected]<mailto:[email protected]>> Sent: Friday, 20 July 2012, 20:11 Subject: clumping hair guides on non uniformly distributed geo Anyone know a workaround for the problem of XSI hair guides clumping up in areas with higher density geo on the base mesh?

