We had that problem a bit - so we went with melena then found the dynamics did 
work in melena how we needed so we modified the compounds and added some of our 
own - when you get into the strands area, it is much easier to get round such 
issues.

Our compounds are available if you want to check them out - there should be a 
link somewhere in the mailing list.

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________




________________________________
From: [email protected] 
[[email protected]] on behalf of Simon Van de Lagemaat 
[[email protected]]
Sent: 20 July 2012 23:44
To: [email protected]; Adam Seeley
Subject: RE: clumping hair guides on non uniformly distributed geo

"FYI".... don't know why that made it in there.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Simon Van de 
Lagemaat
Sent: July-20-12 2:25 PM
To: [email protected]; Adam Seeley
Subject: RE: clumping hair guides on non uniformly distributed geo

FYI Is there a good primer anywhere for an ICE based strand workflow for hair?

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Simon Van de 
Lagemaat
Sent: July-20-12 2:11 PM
To: Adam Seeley; 
[email protected]<mailto:[email protected]>
Subject: RE: clumping hair guides on non uniformly distributed geo

heh good idea... that actually shouldn't be too difficult to pull off.

From: 
[email protected]<mailto:[email protected]>
 [mailto:[email protected]] On Behalf Of Adam Seeley
Sent: July-20-12 1:36 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: clumping hair guides on non uniformly distributed geo

Hi,

Depends on the complexity of the mesh, but maybe using Polygonizer & shrink 
wrapping to closest surface might help get you a step closer.

Adam.

________________________________
From: Simon Van de Lagemaat 
<[email protected]<mailto:[email protected]>>
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Sent: Friday, 20 July 2012, 20:11
Subject: clumping hair guides on non uniformly distributed geo

Anyone know a workaround for the problem of XSI hair guides clumping up in 
areas with higher density geo on the base mesh?

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