A piece of shameless self promotion... A team used LK Lightning for hair on a character. They said that if you don't need realistic movement, it was the easiest tool for the job. I haven't done any testing in that area whatsoever myself, so I can't give you any guarantees here, but still, might be worth a look. On Jul 21, 2012 8:50 AM, "Sandy Sutherland" < [email protected]> wrote:
> We had that problem a bit - so we went with melena then found the > dynamics did work in melena how we needed so we modified the compounds and > added some of our own - when you get into the strands area, it is much > easier to get round such issues. > > Our compounds are available if you want to check them out - there should > be a link somewhere in the mailing list. > > S. > > _____________________________ > Sandy Sutherland > Technical Supervisor > [email protected] > _____________________________ > > > > > ------------------------------ > *From:* [email protected] [ > [email protected]] on behalf of Simon Van de > Lagemaat [[email protected]] > *Sent:* 20 July 2012 23:44 > *To:* [email protected]; Adam Seeley > *Subject:* RE: clumping hair guides on non uniformly distributed geo > > "FYI".... don't know why that made it in there. > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Simon Van de > Lagemaat > *Sent:* July-20-12 2:25 PM > *To:* [email protected]; Adam Seeley > *Subject:* RE: clumping hair guides on non uniformly distributed geo > > > > FYI Is there a good primer anywhere for an ICE based strand workflow for > hair? > > > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *Simon Van de Lagemaat > *Sent:* July-20-12 2:11 PM > *To:* Adam Seeley; [email protected] > *Subject:* RE: clumping hair guides on non uniformly distributed geo > > > > heh good idea... that actually shouldn't be too difficult to pull off. > > > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *Adam Seeley > *Sent:* July-20-12 1:36 PM > *To:* [email protected] > *Subject:* Re: clumping hair guides on non uniformly distributed geo > > > > Hi, > > > > Depends on the complexity of the mesh, but maybe using Polygonizer & > shrink wrapping to closest surface might help get you a step closer. > > > > Adam. > > > ------------------------------ > > *From:* Simon Van de Lagemaat <[email protected]> > *To:* "[email protected]" <[email protected]> > *Sent:* Friday, 20 July 2012, 20:11 > *Subject:* clumping hair guides on non uniformly distributed geo > > > > Anyone know a workaround for the problem of XSI hair guides clumping up in > areas with higher density geo on the base mesh? > > >

