A piece of shameless self promotion...
A team used LK Lightning for hair on a character. They said that if you
don't need realistic movement, it was the easiest tool for the job.
I haven't done any testing in that area whatsoever myself, so I can't give
you any guarantees here, but still, might be worth a look.
On Jul 21, 2012 8:50 AM, "Sandy Sutherland" <
[email protected]> wrote:

>  We had that problem a bit - so we went with melena then found the
> dynamics did work in melena how we needed so we modified the compounds and
> added some of our own - when you get into the strands area, it is much
> easier to get round such issues.
>
> Our compounds are available if you want to check them out - there should
> be a link somewhere in the mailing list.
>
> S.
>
> _____________________________
> Sandy Sutherland
> Technical Supervisor
> [email protected]
> _____________________________
>
>
>
>
>   ------------------------------
> *From:* [email protected] [
> [email protected]] on behalf of Simon Van de
> Lagemaat [[email protected]]
> *Sent:* 20 July 2012 23:44
> *To:* [email protected]; Adam Seeley
> *Subject:* RE: clumping hair guides on non uniformly distributed geo
>
>   "FYI".... don't know why that made it in there.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Simon Van de
> Lagemaat
> *Sent:* July-20-12 2:25 PM
> *To:* [email protected]; Adam Seeley
> *Subject:* RE: clumping hair guides on non uniformly distributed geo
>
>
>
> FYI Is there a good primer anywhere for an ICE based strand workflow for
> hair?
>
>
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Simon Van de Lagemaat
> *Sent:* July-20-12 2:11 PM
> *To:* Adam Seeley; [email protected]
> *Subject:* RE: clumping hair guides on non uniformly distributed geo
>
>
>
> heh good idea... that actually shouldn't be too difficult to pull off.
>
>
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Adam Seeley
> *Sent:* July-20-12 1:36 PM
> *To:* [email protected]
> *Subject:* Re: clumping hair guides on non uniformly distributed geo
>
>
>
> Hi,
>
>
>
> Depends on the complexity of the mesh, but maybe using Polygonizer &
> shrink wrapping to closest surface might help get you a step closer.
>
>
>
> Adam.
>
>
>    ------------------------------
>
> *From:* Simon Van de Lagemaat <[email protected]>
> *To:* "[email protected]" <[email protected]>
> *Sent:* Friday, 20 July 2012, 20:11
> *Subject:* clumping hair guides on non uniformly distributed geo
>
>
>
> Anyone know a workaround for the problem of XSI hair guides clumping up in
> areas with higher density geo on the base mesh?
>
>
>

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