Yes Steven you are right. This 'hypothetical' fix was not for SP1...

From: [email protected] 
[mailto:[email protected]] On Behalf Of Steven Caron
Sent: Wednesday, August 01, 2012 1:09 PM
To: [email protected]
Subject: Re: Crowd FX Help

i dont recall this bug being addressed in 2013 SP1, but i may be wrong...

@julian, i got to the point where i was adding all the characters i needed to 
an empty scene and updating this, then copy pasting graphs to rebuild the 
scene. but even in a simple scene eventually screeches to a halt.

being able to use a external format to store data like this and so it can be 
updated without interacting with a live simulation is key.

s
On Wed, Aug 1, 2012 at 7:12 AM, Guillaume Laforge 
<[email protected]<mailto:[email protected]>> wrote:
Hello Julian,

It sounds like a known bug reported by Steven Caron about  extreme slowdown 
when adding new actor sources.
It was fixed in 2013SP1 (several optimization in the scene graph validation and 
topology update were done).

Are you on SP1?

Thanks,
Guillaume

-----Original Message-----
From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Julian Johnson
Sent: Wednesday, August 01, 2012 9:50 AM
To: [email protected]<mailto:[email protected]>
Subject: Crowd FX Help

I'm struggling with extreme slowdowns and erratic actions in CrowdFX.
Specifically, when I reload a scene and then try and add new actor sources a) 
the new actor source takes ages to load and b) often the new source's 
animations are somehow corrupted with either a weird animation cycle, 
stuttering or a permanent static pose. These same cycles work fine in solo 
scenes.

If I recreate the scene from scratch everything works fine but as soon as I 
quit and reload it seems like from that point onwards I can't really add/remove 
actors or change actions without some of the behaviours above. I think it seems 
worse with actors that have been unloaded and reloaded (using Get From Scene).

The only solution I can think of is to script the building of the whole scene 
from scratch each time. Has anyone else experienced this or found any 
workarounds?

Julian

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