i got various errors that i can't remember but that error i definitely haven't seen before. animations getting broken like you mentioned i did encounter but it was usually just an error i had where my animations were being improperly loaded in the ice graph. sometimes i just ran get actions again and it re wires them. others i realized my graph was using actorID to set data which no longer is correct since i removed added the actor and the IDs changed.
i haven't used crowdfx in a bit so my memory is a big foggy, please hammer on it and log all the issues you can. i hope to get back to crowdfx in the future and see it has improved :) s On Wed, Aug 1, 2012 at 10:44 AM, Julian Johnson <[email protected]>wrote: > On 01/08/2012 18:09, Steven Caron wrote: > >> i dont recall this bug being addressed in 2013 SP1, but i may be wrong... >> >> @julian, i got to the point where i was adding all the characters i >> needed to an empty scene and updating this, then copy pasting graphs to >> rebuild the scene. but even in a simple scene eventually screeches to a >> halt. >> >> being able to use a external format to store data like this and so it can >> be updated without interacting with a live simulation is key. >> >> Thanks Steven, > > I think I'd need to do the same as you. Did you find you had problems > simply adding new Actors to an established crowd? I not only get the ultra > long load times but it quite often ends with: > > # ERROR : CrowdSkinningNode: 428$Access to a custom ICE node input port > failed. > > Again, this only happens if I reload an existing crowd scene. The same > model adds fine provided I don't close and reload the scene. It also works > properly in a neutral scene on it's own... > > Cheers, > Julian >

