i got various errors that i can't remember but that error i definitely
haven't seen before. animations getting broken like you mentioned i did
encounter but it was usually just an error i had where my animations were
being improperly loaded in the ice graph. sometimes i just ran get actions
again and it re wires them. others i realized my graph was using actorID to
set data which no longer is correct since i removed added the actor and the
IDs changed.

i haven't used crowdfx in a bit so my memory is a big foggy, please hammer
on it and log all the issues you can. i hope to get back to crowdfx in the
future and see it has improved :)

s

On Wed, Aug 1, 2012 at 10:44 AM, Julian Johnson <[email protected]>wrote:

> On 01/08/2012 18:09, Steven Caron wrote:
>
>> i dont recall this bug being addressed in 2013 SP1, but i may be wrong...
>>
>> @julian, i got to the point where i was adding all the characters i
>> needed to an empty scene and updating this, then copy pasting graphs to
>> rebuild the scene. but even in a simple scene eventually screeches to a
>> halt.
>>
>> being able to use a external format to store data like this and so it can
>> be updated without interacting with a live simulation is key.
>>
>>  Thanks Steven,
>
> I think I'd need to do the same as you. Did you find you had problems
> simply adding new Actors to an established crowd? I not only get the ultra
> long load times but it quite often ends with:
>
> # ERROR : CrowdSkinningNode: 428$Access to a custom ICE node input port
> failed.
>
> Again, this only happens if I reload an existing crowd scene. The same
> model adds fine provided I don't close and reload the scene. It also works
> properly in a neutral scene on it's own...
>
> Cheers,
> Julian
>

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