Hi,

I cobbled together a solution for this a while ago. Depends on the shape the 
nulls form, this was for more of a terrain scenario.

1. Duplicate a small piece of geometry at each of the nulls positions (e.g. 
tetrahedron). using script/ice/etc.
2. Scaled them all to zero so all the vertices sat on the relevant nulls 
position.
3. Merged them together to create one piece of geo. (filtered out extra points 
maybe).
4. Positioned a fine grid near the points (so theres at least a couple of grid 
squares between each null).
5. Shrinkwrapped the grid to the merged mesh using Closest Vertex to snap all 
the grid points to the closest available point.
6. Filtered points again.

It's a bit rough but may do if you just need matte/shadows/reflections passes 
etc. Was handy for a tracked shot on uneven ground.


Adam.






________________________________
 From: Lawrence Pankhurst <[email protected]>
To: [email protected] 
Sent: Wednesday, 5 September 2012, 9:17
Subject: nulls2mesh
 

Hi guys,
 
I thought I remembered a nulls2mesh script knocking about, can't find it 
anywhere!
I've got a set of nulls and want to turn them into a mesh, ie position of each 
null becomes a vertex in said mesh!
 
So anyone now where the script is or is there an ICE tool?  Had a look on 
http://rray.de/xsi/ but couldn't see what I was after!
 
Any help appreciated.
 
 
Cheers
 
Lawrence

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