Yeah, the pass through node *looks* like a real node and your eye catches
on it as you are threading through your graph, where as a dot node is
relatively unobtrusive and your eye just flows right over it. I believe we
have asked for this feature many times over the years, but I guess it is
low enough on the priority list that I will be surprised (pleasantly
albeit) if it ever gets implemented.

On Fri, Sep 7, 2012 at 11:45 AM, piotrek marczak
<[email protected]>wrote:

>   it is, but dot node in nuke takes less space and is dead easy to put
> into graph (ctrl click on line)
>
>  *From:* Rob Chapman <[email protected]>
> *Sent:* Friday, September 07, 2012 6:22 PM
> *To:* [email protected]
> *Subject:* Re: nulls2mesh
>
> true - is 'pass through' not the similar as a dot node?
>
> On 7 September 2012 17:12, piotrek marczak <[email protected]>wrote:
>
>>   This image reminds me that ice needs dot node
>>
>>  *From:* Rob Chapman <[email protected]>
>> *Sent:* Friday, September 07, 2012 5:56 PM
>> *To:* [email protected]
>> *Subject:* Re: nulls2mesh
>>
>>  Hi Alan
>>
>> Apologies for that- I thought if I could see it ok....
>>
>> anyways here it is reattached. impressive spaghetti but no information
>> can be ascertained as its too small detail
>>
>> but its from this original thread
>>
>>
>> https://groups.google.com/forum/?fromgroups=#!searchin/xsi_list/convex$20hull/xsi_list/HcwOCOr2b_c/azmTxe3zlK8J
>>
>> hope that works
>>
>> Best
>>
>> Rob
>>
>>
>>
>>
>>
>> On 7 September 2012 16:47, Alan Fregtman <[email protected]> wrote:
>>
>>> Hey Rob,
>>>
>>> You're linking to a private url for your Gmail pointing to an
>>> attachment. Can't do that. It's unusable for everyone else.
>>>
>>> Can you get the image and attach it to your email or put it on
>>> http://imgur.com or some other image upload site for us to see?
>>>
>>> Cheeers,
>>>
>>>    -- Alan
>>>
>>>
>>> On Wed, Sep 5, 2012 at 7:09 AM, Rob Chapman <[email protected]>wrote:
>>>
>>>> ah yeah - there you go, well remembered Ciaran 'convex hull' was the
>>>> search term, from the same thread Grahame fuller did that in ICE only -
>>>> won't take you long to rebuild from the image description  Lawrence ;)
>>>>
>>>>
>>>> https://mail-attachment.googleusercontent.com/attachment/u/0/?ui=2&ik=3bf826a559&view=att&th=12f698c5d63caa9d&attid=0.1.0&disp=inline&safe=1&zw&saduie=AG9B_P-vyaBOEqzPxsaMIRCb2anD&sadet=1346842977331&sads=6GL42IzMUakN2KC52Ld4_NbnUKM&sadssc=1
>>>>
>>>>
>>>> as you can see the gift wrapping algorithm is not so easy !
>>>>
>>>>
>>>>
>>>> On 5 September 2012 11:55, Ciaran Moloney <[email protected]>wrote:
>>>>
>>>>> Sounds like you want a convex hull of the null's points. Pretty sure
>>>>> there was a compound once, if not you might try Mr. LaForge's Convex
>>>>> Hull <http://frenchdog.wordpress.com/2012/01/05/happy-2012/> ICE
>>>>> node.
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Sep 5, 2012 at 11:13 AM, Rob Chapman <[email protected]>wrote:
>>>>>
>>>>>> yeah I dont think there was ever a nulls2mesh - nulls2points easy and
>>>>>> vertex2nulls yes :)
>>>>>>
>>>>>> for a clean topo the point position array is easy as you have that,
>>>>>> its just the description of each polygon, or the order of each vertex in
>>>>>> every polygon - how is this to be made?
>>>>>>
>>>>>>
>>>>>>
>>>>>> if the desired mesh is pretty simple shape you could try starting
>>>>>> with a simple surrounding geometry and in ICE moving points to the 
>>>>>> nearest
>>>>>> null
>>>>>>
>>>>>>
>>>>>> On 5 September 2012 10:56, Lawrence Pankhurst <[email protected]>wrote:
>>>>>>
>>>>>>> Nice clean mesh would be good, it's a one off so I might just do it
>>>>>>> by hand, just thought it would be a useful tool to have and it would 
>>>>>>> exist
>>>>>>> already (sure there used to be a script)!!  Polygoniser takes the nulls 
>>>>>>> but
>>>>>>> gives blobs rather then a single mesh!
>>>>>>> Thanks for looking though!
>>>>>>>
>>>>>>>
>>>>>>> Cheers
>>>>>>>
>>>>>>> Lawrence
>>>>>>>  On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman 
>>>>>>> <[email protected]>wrote:
>>>>>>>
>>>>>>>> oh! ICE topo should be able to do this,  :)  but not sure how you
>>>>>>>> are to build the polygon description from a set of random positions!?  
>>>>>>>> not
>>>>>>>> so easy
>>>>>>>>
>>>>>>>> what kind of mesh are you after? if its not just a regular clean
>>>>>>>> topology then you could simply put all nulls into a group and use the
>>>>>>>> global.kini.pointpositions to feed into a polygoniser mesh.
>>>>>>>>
>>>>>>>> hth
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 5 September 2012 09:17, Lawrence Pankhurst 
>>>>>>>> <[email protected]>wrote:
>>>>>>>>
>>>>>>>>> Hi guys,
>>>>>>>>>
>>>>>>>>> I thought I remembered a nulls2mesh script knocking about, can't
>>>>>>>>> find it anywhere!
>>>>>>>>> I've got a set of nulls and want to turn them into a mesh, ie
>>>>>>>>> position of each null becomes a vertex in said mesh!
>>>>>>>>>
>>>>>>>>> So anyone now where the script is or is there an ICE tool?  Had a
>>>>>>>>> look on http://rray.de/xsi/ but couldn't see what I was after!
>>>>>>>>>
>>>>>>>>> Any help appreciated.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Cheers
>>>>>>>>>
>>>>>>>>> Lawrence
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> - Ciaran
>>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>
>



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