Yeah, the pass through node *looks* like a real node and your eye catches on it as you are threading through your graph, where as a dot node is relatively unobtrusive and your eye just flows right over it. I believe we have asked for this feature many times over the years, but I guess it is low enough on the priority list that I will be surprised (pleasantly albeit) if it ever gets implemented.
On Fri, Sep 7, 2012 at 11:45 AM, piotrek marczak <[email protected]>wrote: > it is, but dot node in nuke takes less space and is dead easy to put > into graph (ctrl click on line) > > *From:* Rob Chapman <[email protected]> > *Sent:* Friday, September 07, 2012 6:22 PM > *To:* [email protected] > *Subject:* Re: nulls2mesh > > true - is 'pass through' not the similar as a dot node? > > On 7 September 2012 17:12, piotrek marczak <[email protected]>wrote: > >> This image reminds me that ice needs dot node >> >> *From:* Rob Chapman <[email protected]> >> *Sent:* Friday, September 07, 2012 5:56 PM >> *To:* [email protected] >> *Subject:* Re: nulls2mesh >> >> Hi Alan >> >> Apologies for that- I thought if I could see it ok.... >> >> anyways here it is reattached. impressive spaghetti but no information >> can be ascertained as its too small detail >> >> but its from this original thread >> >> >> https://groups.google.com/forum/?fromgroups=#!searchin/xsi_list/convex$20hull/xsi_list/HcwOCOr2b_c/azmTxe3zlK8J >> >> hope that works >> >> Best >> >> Rob >> >> >> >> >> >> On 7 September 2012 16:47, Alan Fregtman <[email protected]> wrote: >> >>> Hey Rob, >>> >>> You're linking to a private url for your Gmail pointing to an >>> attachment. Can't do that. It's unusable for everyone else. >>> >>> Can you get the image and attach it to your email or put it on >>> http://imgur.com or some other image upload site for us to see? >>> >>> Cheeers, >>> >>> -- Alan >>> >>> >>> On Wed, Sep 5, 2012 at 7:09 AM, Rob Chapman <[email protected]>wrote: >>> >>>> ah yeah - there you go, well remembered Ciaran 'convex hull' was the >>>> search term, from the same thread Grahame fuller did that in ICE only - >>>> won't take you long to rebuild from the image description Lawrence ;) >>>> >>>> >>>> https://mail-attachment.googleusercontent.com/attachment/u/0/?ui=2&ik=3bf826a559&view=att&th=12f698c5d63caa9d&attid=0.1.0&disp=inline&safe=1&zw&saduie=AG9B_P-vyaBOEqzPxsaMIRCb2anD&sadet=1346842977331&sads=6GL42IzMUakN2KC52Ld4_NbnUKM&sadssc=1 >>>> >>>> >>>> as you can see the gift wrapping algorithm is not so easy ! >>>> >>>> >>>> >>>> On 5 September 2012 11:55, Ciaran Moloney <[email protected]>wrote: >>>> >>>>> Sounds like you want a convex hull of the null's points. Pretty sure >>>>> there was a compound once, if not you might try Mr. LaForge's Convex >>>>> Hull <http://frenchdog.wordpress.com/2012/01/05/happy-2012/> ICE >>>>> node. >>>>> >>>>> >>>>> >>>>> On Wed, Sep 5, 2012 at 11:13 AM, Rob Chapman <[email protected]>wrote: >>>>> >>>>>> yeah I dont think there was ever a nulls2mesh - nulls2points easy and >>>>>> vertex2nulls yes :) >>>>>> >>>>>> for a clean topo the point position array is easy as you have that, >>>>>> its just the description of each polygon, or the order of each vertex in >>>>>> every polygon - how is this to be made? >>>>>> >>>>>> >>>>>> >>>>>> if the desired mesh is pretty simple shape you could try starting >>>>>> with a simple surrounding geometry and in ICE moving points to the >>>>>> nearest >>>>>> null >>>>>> >>>>>> >>>>>> On 5 September 2012 10:56, Lawrence Pankhurst <[email protected]>wrote: >>>>>> >>>>>>> Nice clean mesh would be good, it's a one off so I might just do it >>>>>>> by hand, just thought it would be a useful tool to have and it would >>>>>>> exist >>>>>>> already (sure there used to be a script)!! Polygoniser takes the nulls >>>>>>> but >>>>>>> gives blobs rather then a single mesh! >>>>>>> Thanks for looking though! >>>>>>> >>>>>>> >>>>>>> Cheers >>>>>>> >>>>>>> Lawrence >>>>>>> On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman >>>>>>> <[email protected]>wrote: >>>>>>> >>>>>>>> oh! ICE topo should be able to do this, :) but not sure how you >>>>>>>> are to build the polygon description from a set of random positions!? >>>>>>>> not >>>>>>>> so easy >>>>>>>> >>>>>>>> what kind of mesh are you after? if its not just a regular clean >>>>>>>> topology then you could simply put all nulls into a group and use the >>>>>>>> global.kini.pointpositions to feed into a polygoniser mesh. >>>>>>>> >>>>>>>> hth >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On 5 September 2012 09:17, Lawrence Pankhurst >>>>>>>> <[email protected]>wrote: >>>>>>>> >>>>>>>>> Hi guys, >>>>>>>>> >>>>>>>>> I thought I remembered a nulls2mesh script knocking about, can't >>>>>>>>> find it anywhere! >>>>>>>>> I've got a set of nulls and want to turn them into a mesh, ie >>>>>>>>> position of each null becomes a vertex in said mesh! >>>>>>>>> >>>>>>>>> So anyone now where the script is or is there an ICE tool? Had a >>>>>>>>> look on http://rray.de/xsi/ but couldn't see what I was after! >>>>>>>>> >>>>>>>>> Any help appreciated. >>>>>>>>> >>>>>>>>> >>>>>>>>> Cheers >>>>>>>>> >>>>>>>>> Lawrence >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> - Ciaran >>>>> >>>> >>>> >>> >>> >> >> > > -- -=T=-

