yeah I dont think there was ever a nulls2mesh - nulls2points easy and
vertex2nulls yes :)

for a clean topo the point position array is easy as you have that, its
just the description of each polygon, or the order of each vertex in every
polygon - how is this to be made?



if the desired mesh is pretty simple shape you could try starting with a
simple surrounding geometry and in ICE moving points to the nearest null

On 5 September 2012 10:56, Lawrence Pankhurst <[email protected]> wrote:

> Nice clean mesh would be good, it's a one off so I might just do it by
> hand, just thought it would be a useful tool to have and it would exist
> already (sure there used to be a script)!!  Polygoniser takes the nulls but
> gives blobs rather then a single mesh!
> Thanks for looking though!
>
>
> Cheers
>
> Lawrence
> On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman <[email protected]> wrote:
>
>> oh! ICE topo should be able to do this,  :)  but not sure how you are to
>> build the polygon description from a set of random positions!?  not so easy
>>
>> what kind of mesh are you after? if its not just a regular clean topology
>> then you could simply put all nulls into a group and use the
>> global.kini.pointpositions to feed into a polygoniser mesh.
>>
>> hth
>>
>>
>>
>>
>> On 5 September 2012 09:17, Lawrence Pankhurst <[email protected]> wrote:
>>
>>> Hi guys,
>>>
>>> I thought I remembered a nulls2mesh script knocking about, can't find it
>>> anywhere!
>>> I've got a set of nulls and want to turn them into a mesh, ie position
>>> of each null becomes a vertex in said mesh!
>>>
>>> So anyone now where the script is or is there an ICE tool?  Had a look
>>> on http://rray.de/xsi/ but couldn't see what I was after!
>>>
>>> Any help appreciated.
>>>
>>>
>>> Cheers
>>>
>>> Lawrence
>>>
>>
>>
>

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