yeah I dont think there was ever a nulls2mesh - nulls2points easy and vertex2nulls yes :)
for a clean topo the point position array is easy as you have that, its just the description of each polygon, or the order of each vertex in every polygon - how is this to be made? if the desired mesh is pretty simple shape you could try starting with a simple surrounding geometry and in ICE moving points to the nearest null On 5 September 2012 10:56, Lawrence Pankhurst <[email protected]> wrote: > Nice clean mesh would be good, it's a one off so I might just do it by > hand, just thought it would be a useful tool to have and it would exist > already (sure there used to be a script)!! Polygoniser takes the nulls but > gives blobs rather then a single mesh! > Thanks for looking though! > > > Cheers > > Lawrence > On Wed, Sep 5, 2012 at 9:42 AM, Rob Chapman <[email protected]> wrote: > >> oh! ICE topo should be able to do this, :) but not sure how you are to >> build the polygon description from a set of random positions!? not so easy >> >> what kind of mesh are you after? if its not just a regular clean topology >> then you could simply put all nulls into a group and use the >> global.kini.pointpositions to feed into a polygoniser mesh. >> >> hth >> >> >> >> >> On 5 September 2012 09:17, Lawrence Pankhurst <[email protected]> wrote: >> >>> Hi guys, >>> >>> I thought I remembered a nulls2mesh script knocking about, can't find it >>> anywhere! >>> I've got a set of nulls and want to turn them into a mesh, ie position >>> of each null becomes a vertex in said mesh! >>> >>> So anyone now where the script is or is there an ICE tool? Had a look >>> on http://rray.de/xsi/ but couldn't see what I was after! >>> >>> Any help appreciated. >>> >>> >>> Cheers >>> >>> Lawrence >>> >> >> >

