I don't know, it used to be something those marketing/pr people stay up at night and come up with those nifty slogans.
I can just say that Softimage would probably replace 80% of the so called "pipeline tools" that are created to work around the software. Just put any Maya artist infront of a vanilla install of Maya and they will scream... :) ICE would probably wipe out 90% of the in-house scripts that are created. And instead they would have a better modal/nodal system to work with. But.... the main problem these days is probably not the technology, it's finding the people who can do it. Not a lot of Softimage artists that are highlevel TD's around. Most of them are on this list, and they already have a job :) regards stefan andersson On Mon, Sep 10, 2012 at 9:55 PM, Graham Bell <[email protected]>wrote: > "I don't want Softimage to be a good companion to Maya&3dsmax, I want > Softimage to kick their ass and make all users leave their software and use > Softimage instead!!" > > This is a perfectly valid point, however playing a neutral card for a > moment and to just throw something out there....how do we do that? > There are plenty of Maya/Max based studios out there, skilled up, decent > pipeline with some tech & tools, and producing very good and capable work > for years, how would you get them to then rip all that up and go with > Softimage? > I'm not sure it's that easy, expanding the capability of a pipeline by > adding another solution/software is one thing, but a complete > replacement/retool of your core 3D app? That's a whole bigger thing > altogether. > > > G > > > From: [email protected] [mailto: > [email protected]] On Behalf Of Leoung O'Young > Sent: 10 September 2012 20:35 > To: [email protected] > Subject: Re: In case you missed it.. > > Stefan, I totally agreed with you rant....hopefully we are wrong > We are sitting on the fence about upgrading our licenses, at this point we > will have to take a hard long look. > > We have been with Softimage/XSI since the early '90.. > > Leoung > > On 9/10/2012 3:07 PM, Stefan Andersson wrote: > Just to throw some more gasoline onto the fire. > > So the value to a 3dsmax/Maya user would be to use Softimage as a particle > plugin. Everything else their respective Software is good at. > > I know you don't agree with them Graham, and it's not you who "wrote/made" > this :) It's been said over and over again on this list, it doesn't seem > that Autodesk cares about Softimage. > > And it's for that reason alone that I don't recommend anyone (anymore) to > buy or learn Softimage. Autodesk representatives on this list is trying to > assure us, but apparently those people have absolutely NO contact with the > Marketing/PR people. It's not that we have been asking for much, but the > way they market Softimage and the way new users and studios look at > Softimage... well... you get my point. > > I don't want Softimage to be a good companion to Maya&3dsmax, I want > Softimage to kick their ass and make all users leave their software and use > Softimage instead!! But that is not in Autodesk view a good thing. And for > this reason I think Autodesk is really bad for Softimage. > > Why is attitude and "kick butt" mentality a bad thing? it's what keeps a > lot of us going and improving our-self. It's what makes us trying to reach > for those extra 10% in a production. > > Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind > Softimage and got companies to buy the software that were Maya based, and > really really tried to get it to work... > With ICE I had big hopes. But... Autodesk had little incentive to kick > Maya/3dsmax out the window. They made Softimage into a particle plugin. > > So what happens now? > > I know it's pointless rant, and it just adds fuel to the fire. But it's > difficult to talk about something positive when it comes to Softimage. It's > like having a Formula One car, but you live in the country side and no one > understands why you have it. > > Sorry for the rant everyone. > > best regards > Stefan > On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell <[email protected] > <mailto:[email protected]>> wrote: > Perhaps worth pointing out that this is a Entertainment Creation 'Suites' > magazine and of the course the two main flavours (Ultimate aside) for the > Suites are Maya and Max. And therefore the three packages shown in the > image are all including in the Maya/Max Suites, hence the reason for trying > to show their value to those respective users. > > > > From: [email protected]<mailto: > [email protected]> [mailto: > [email protected]<mailto: > [email protected]>] On Behalf Of Paul Griswold > Sent: 10 September 2012 15:08 > To: [email protected]<mailto:[email protected] > > > Subject: In case you missed it.. > > This is the kind of stuff that makes me really dislike Autodesk: > http://yfrog.com/h0t6exxtj > > I'm glad to know Softimage is a particle system that has single-step > interoperability with the apps in the "Areas of Excellence" (Max and Maya). > > > > -Paul > > > > -- > stefan andersson - digital janitor - http://sanders3d.wordpress.com > > -- stefan andersson - digital janitor - http://sanders3d.wordpress.com

