For what it's worth, although I find this obviously a bit silly, I can see something in what Graham says.
If Soft is going to get pushed, it really needs two things: 1) Bums in seats/licenses in houses - if these suite things mean there's a larger smattering of shops with the odd license kicking about then that can only be a good thing for me. Not only does it mean that there's somewhere else out there will to pay me money to do the non-boring parts of projects but it means that the software is potentially being used in production. If it works better, it'll creep along nicely slowly as Houdini is proving, to some extent. However, to make it work in production there also needs to be 2) the resources to enable people in a Maya/Max house to get good stuff out of Soft (it's not like ICE is *that* straightforward), which is where the loss of Blair and the issues with xsiBase are so worrying. Will just have to hope that people can find this here list easily enough! Pete On 10 September 2012 21:15, Stefan Andersson <[email protected]> wrote: > I don't know, it used to be something those marketing/pr people stay up at > night and come up with those nifty slogans. > > I can just say that Softimage would probably replace 80% of the so called > "pipeline tools" that are created to work around the software. Just put any > Maya artist infront of a vanilla install of Maya and they will scream... :) > ICE would probably wipe out 90% of the in-house scripts that are created. > And instead they would have a better modal/nodal system to work with. > > But.... the main problem these days is probably not the technology, it's > finding the people who can do it. Not a lot of Softimage artists that are > highlevel TD's around. Most of them are on this list, and they already have > a job :) > > regards > stefan andersson > > > On Mon, Sep 10, 2012 at 9:55 PM, Graham Bell <[email protected]>wrote: > >> "I don't want Softimage to be a good companion to Maya&3dsmax, I want >> Softimage to kick their ass and make all users leave their software and use >> Softimage instead!!" >> >> This is a perfectly valid point, however playing a neutral card for a >> moment and to just throw something out there....how do we do that? >> There are plenty of Maya/Max based studios out there, skilled up, decent >> pipeline with some tech & tools, and producing very good and capable work >> for years, how would you get them to then rip all that up and go with >> Softimage? >> I'm not sure it's that easy, expanding the capability of a pipeline by >> adding another solution/software is one thing, but a complete >> replacement/retool of your core 3D app? That's a whole bigger thing >> altogether. >> >> >> G >> >> >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Leoung O'Young >> Sent: 10 September 2012 20:35 >> To: [email protected] >> Subject: Re: In case you missed it.. >> >> Stefan, I totally agreed with you rant....hopefully we are wrong >> We are sitting on the fence about upgrading our licenses, at this point >> we will have to take a hard long look. >> >> We have been with Softimage/XSI since the early '90.. >> >> Leoung >> >> On 9/10/2012 3:07 PM, Stefan Andersson wrote: >> Just to throw some more gasoline onto the fire. >> >> So the value to a 3dsmax/Maya user would be to use Softimage as a >> particle plugin. Everything else their respective Software is good at. >> >> I know you don't agree with them Graham, and it's not you who >> "wrote/made" this :) It's been said over and over again on this list, it >> doesn't seem that Autodesk cares about Softimage. >> >> And it's for that reason alone that I don't recommend anyone (anymore) to >> buy or learn Softimage. Autodesk representatives on this list is trying to >> assure us, but apparently those people have absolutely NO contact with the >> Marketing/PR people. It's not that we have been asking for much, but the >> way they market Softimage and the way new users and studios look at >> Softimage... well... you get my point. >> >> I don't want Softimage to be a good companion to Maya&3dsmax, I want >> Softimage to kick their ass and make all users leave their software and use >> Softimage instead!! But that is not in Autodesk view a good thing. And for >> this reason I think Autodesk is really bad for Softimage. >> >> Why is attitude and "kick butt" mentality a bad thing? it's what keeps a >> lot of us going and improving our-self. It's what makes us trying to reach >> for those extra 10% in a production. >> >> Am I pissed at Autodesk? you bet you sweet ass I am. I spent years behind >> Softimage and got companies to buy the software that were Maya based, and >> really really tried to get it to work... >> With ICE I had big hopes. But... Autodesk had little incentive to kick >> Maya/3dsmax out the window. They made Softimage into a particle plugin. >> >> So what happens now? >> >> I know it's pointless rant, and it just adds fuel to the fire. But it's >> difficult to talk about something positive when it comes to Softimage. It's >> like having a Formula One car, but you live in the country side and no one >> understands why you have it. >> >> Sorry for the rant everyone. >> >> best regards >> Stefan >> On Mon, Sep 10, 2012 at 4:36 PM, Graham Bell <[email protected] >> <mailto:[email protected]>> wrote: >> Perhaps worth pointing out that this is a Entertainment Creation 'Suites' >> magazine and of the course the two main flavours (Ultimate aside) for the >> Suites are Maya and Max. And therefore the three packages shown in the >> image are all including in the Maya/Max Suites, hence the reason for trying >> to show their value to those respective users. >> >> >> >> From: [email protected]<mailto: >> [email protected]> [mailto: >> [email protected]<mailto: >> [email protected]>] On Behalf Of Paul Griswold >> Sent: 10 September 2012 15:08 >> To: [email protected]<mailto: >> [email protected]> >> Subject: In case you missed it.. >> >> This is the kind of stuff that makes me really dislike Autodesk: >> http://yfrog.com/h0t6exxtj >> >> I'm glad to know Softimage is a particle system that has single-step >> interoperability with the apps in the "Areas of Excellence" (Max and Maya). >> >> >> >> -Paul >> >> >> >> -- >> stefan andersson - digital janitor - http://sanders3d.wordpress.com >> >> > > > -- > stefan andersson - digital janitor - http://sanders3d.wordpress.com >

