Hi,

 

Yes, deadline it is.

I'll have a look at that for the moment.

 

The ChangeOnPass event does the trick on an open scene, but somehow it
doesn't work on the farm yet.

 

Looking into this later.

Need to get a version to clients first.

 

Thanks for the tip.

 

Cheers,

 

Juan

 

 

 

- - -

Juan Brockhaus | Head of CG Studio

Prime Focus London Commercials

T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557
A: 37 Dean Street, London, W1D 4PT, UK

www.primefocusgroup.com

 

________________________________

From: [email protected]
[mailto:[email protected]] On Behalf Of Adam
Seeley
Sent: 14 September 2012 15:13
To: [email protected]
Subject: Re: picking up ICE attribute in RenderTree still buggy???

 

Hi Juan,

You still run deadline at PF I assume.

When you submit the job, Deadline (or the submission script) has the
ability to save a copy of the scene to its own repository and then use
that scene to submit to the slaves. You may have the option in the
Submission PPG to make it do that. (It got turned off as the default
option some time ago because it kept filling up disk space.)

If so, you may be able to submit the same scene, a pass at a time, and
switching to the relevant pass before each submission.

Easier than saving 4 versions maybe.

fun.fun.fun...

Adam.



 

 

________________________________

From: Chris Chia <[email protected]>
To: "<[email protected]>"
<[email protected]> 
Sent: Friday, 14 September 2012, 14:28
Subject: Re: picking up ICE attribute in RenderTree still buggy???


Right now I would suggest the 4 scenes approach. I know it's kinda
stupid... The ice attribute is too optimised in the wrong way.

Chris

On 14 Sep, 2012, at 9:21 PM, "Juan Brockhaus"
<[email protected]<mailto:Juan.Brockhaus@primefocusworl
d.com>> wrote:

Soft 2013 SP1 on Win7

(...as written in my initial mail, down the bottom)
;-)


It is a known bug, as also Pete (and others) can confirm.

Cheers,

Juan


- - -
Juan Brockhaus | Head of CG Studio
Prime Focus London Commercials
T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557
A: 37 Dean Street, London, W1D 4PT, UK
www.primefocusgroup.com<http://www.primefocusgroup.com
<http://www.primefocusgroup.com/> >

________________________________
From:
[email protected]<mailto:softimage-bounces@listpro
c.autodesk.com> [mailto:[email protected]] On
Behalf Of Sandy Sutherland
Sent: 14 September 2012 14:15
To:
[email protected]<mailto:[email protected]>
Subject: RE: picking up ICE attribute in RenderTree still buggy???

Out of interest - what version of Soft are you guys using - we are still
on 2011.5 and the only issue we have had is losing instance connections,
mainly when finallers forgot to use this_model instead of the model name
and then the finalling got into lighting and the model name changed.

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]<mailto:[email protected]
o.za>
_____________________________



________________________________
From:
[email protected]<mailto:softimage-bounces@listpro
c.autodesk.com>
[[email protected]<mailto:softimage-bounces@listpr
oc.autodesk.com>] on behalf of Juan Brockhaus
[[email protected]<mailto:Juan.Brockhaus@primefocusworl
d.com>]
Sent: 14 September 2012 15:08
To:
[email protected]<mailto:[email protected]>
Subject: RE: picking up ICE attribute in RenderTree still buggy???
I know.

But this is not a solution when sending 4 (or more) passes to the farm
with attribute overrides.
Basically I have to wait until one pass is rendered, then open scene,
switch pass, re-save the scene, re-submit for the pass to pick up
correctly...

Or I have to create four scenes... and submit to farm...

This kinda defies the whole passes workflow...

Cheers,

Juan



- - -
Juan Brockhaus | Head of CG Studio
Prime Focus London Commercials
T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557
A: 37 Dean Street, London, W1D 4PT, UK
www.primefocusgroup.com<http://www.primefocusgroup.com
<http://www.primefocusgroup.com/> >

________________________________
From:
[email protected]<mailto:softimage-bounces@listpro
c.autodesk.com> [mailto:[email protected]] On
Behalf Of Chris Chia
Sent: 14 September 2012 13:29
To:
<[email protected]<mailto:[email protected]>
>
Subject: Re: picking up ICE attribute in RenderTree still buggy???

The pass issue is a known bug and has been worked on... But to
workaround it, save and open the scene in that pass and the ice
attribute should be evaluated fine (in that pass)...

Chris


On 14 Sep, 2012, at 7:19 PM, "Juan Brockhaus"
<[email protected]<mailto:Juan.Brockhaus@primefocusworl
d.com>> wrote:
Hi,

It's the pass changing which causes the problem.

Everything is there, all attributes values are correct. (Cached, none
cached, set after cache. etc.)
As I said, I can see (get, set) the attributes and they are all fine.

It's the render tree not picking it up correctly.

As you said, if I manually just reselect the attribute it 'snaps' back
and all is good.
Then I change pass. Color attribute is lost. Deselect, re-select
attribute. Everything is fine.

Problem is the render farm... that one can't deselect and reselect
manually...

I will have a look into the OnPassChange event Pete mentioned.

Cheers,

Juan



- - -
Juan Brockhaus | Head of CG Studio
Prime Focus London Commercials
T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557
A: 37 Dean Street, London, W1D 4PT, UK
www.primefocusgroup.com<http://www.primefocusgroup.com
<http://www.primefocusgroup.com/> >

________________________________
From:
[email protected]<mailto:softimage-bounces@listpro
c.autodesk.com> [mailto:[email protected]] On
Behalf Of Rob Chapman
Sent: 14 September 2012 12:10
To:
[email protected]<mailto:[email protected]>
Subject: Re: picking up ICE attribute in RenderTree still buggy???

ok , well i believe any problems with the render tree attribute not
getting passed over are more to do with the attribute not being stored.
Like I said even though the attribute name is available from the cache,
when connected to anything it produces a red node or an error about
'wrong type' or similar.  This is where I would check first.

For render tree ,  Ive noticed that sometimes the attribute selection
gets lost if its anything other than default 'color' and I always turn
the default color value to a purple or red so then its easy enough to
see that its reverting to default value when rendering because the data
is not there. Some folks here have had a problem with passes changing
and materials not updating correctly.

and in the case the best thing is go to the pass in question, relook at
the material and from color_attribute node reselect the correct
attribute again. then do a render region.

sometimes it takes a 'jiggle'  to remind the softimage stack of what you
set it to in the first place.





On 14 September 2012 11:54, Juan Brockhaus
<[email protected]<mailto:Juan.Brockhaus@primefocusworl
d.com>> wrote:
The scene is already really basic...

One is just random color which doesn't always get picked up...
The other one is (as per other mail) just a color value driven from
distance from camera to another object.

Writing out the cache is not the problem. I can get the values and
display them. They are fine.

One of the values is also set after reading the cache...

Next week I will have a look at the that onPassChangeEvent like Pete
suggested.
I am up against it and don't have the time to write a script just now...

Thanks,

Juan



- - -
Juan Brockhaus | Head of CG Studio
Prime Focus London Commercials
T: +44 (0)20 7565 1000<tel:%2B44%20%280%2920%207565%201000> | M: +44
(0)7944 720 557<tel:%2B44%20%280%297944%20720%20557>
A: 37 Dean Street, London, W1D 4PT, UK
www.primefocusgroup.com<http://www.primefocusgroup.com
<http://www.primefocusgroup.com/> >

________________________________
From:
[email protected]<mailto:softimage-bounces@listpro
c.autodesk.com>
[mailto:[email protected]<mailto:softimage-bounces
@listproc.autodesk.com>] On Behalf Of Rob Chapman
Sent: 14 September 2012 11:47

To:
[email protected]<mailto:[email protected]>
Subject: Re: picking up ICE attribute in RenderTree still buggy???

depends how or what you are trying to do. Lately Ive found adding a
custom attribute display per attribute I need caching will always save
that attribute in the cache. without then ICE saves the attribute name
but not the type or any data.  Always when bringing in the cache into a
new scene I can check if the attribute has been saved correctly. Ive not
had much problem with render tree attributes passing over

is there anyway you can recreate in a simple scene?


On 14 September 2012 11:33, Juan Brockhaus
<[email protected]<mailto:Juan.Brockhaus@primefocusworl
d.com>> wrote:
Hi,

Is it true, that it is still buggy as hell to pick up ICE attribute in
the Render Tree?
Or do I miss something here?


Display attributes doesn't really help, getting and setting the
attribute also doesn't help always.
Tried to multiply the attribute with 1 and set a key. (remember that one
from scops to get evaluated..)
... etc.

Any ideas?

Soft 2013 SP1 on Win7, btw

Ta,

Juan



- - -
Juan Brockhaus | Head of CG Studio
Prime Focus London Commercials
T: +44 (0)20 7565 1000<tel:%2B44%20%280%2920%207565%201000> | M: +44
(0)7944 720 557<tel:%2B44%20%280%297944%20720%20557>
A: 37 Dean Street, London, W1D 4PT, UK
www.primefocusgroup.com<http://www.primefocusgroup.com
<http://www.primefocusgroup.com/> >







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