ok , well i believe any problems with the render tree attribute not getting passed over are more to do with the attribute not being stored. Like I said even though the attribute name is available from the cache, when connected to anything it produces a red node or an error about 'wrong type' or similar. This is where I would check first.
For render tree , Ive noticed that sometimes the attribute selection gets lost if its anything other than default 'color' and I always turn the default color value to a purple or red so then its easy enough to see that its reverting to default value when rendering because the data is not there. Some folks here have had a problem with passes changing and materials not updating correctly. and in the case the best thing is go to the pass in question, relook at the material and from color_attribute node reselect the correct attribute again. then do a render region. sometimes it takes a 'jiggle' to remind the softimage stack of what you set it to in the first place. On 14 September 2012 11:54, Juan Brockhaus < [email protected]> wrote: > ** ** ** ** ** > > The scene is already really basic…**** > > ** ** > > One is just random color which doesn’t always get picked up...**** > > The other one is (as per other mail) just a color value driven from > distance from camera to another object.**** > > ** ** > > Writing out the cache is not the problem. I can get the values and display > them. They are fine.**** > > ** ** > > One of the values is also set after reading the cache…**** > > ** ** > > Next week I will have a look at the that onPassChangeEvent like Pete > suggested.**** > > I am up against it and don’t have the time to write a script just now…**** > > ** ** > > Thanks,**** > > ** ** > > Juan**** > > ** ** > > ** ** > > **** > > - - -**** > > Juan Brockhaus | Head of CG Studio**** > > Prime Focus ****London**** Commercials**** > > T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557 > A: **37 Dean Street, **London**, **W1D 4PT**, **UK******** > > www.primefocusgroup.com**** > > **** > ------------------------------ > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Rob Chapman > *Sent:* 14 September 2012 11:47 > > *To:* **[email protected]** > *Subject:* Re: picking up ICE attribute in RenderTree still buggy??? > **** > > ** ** > > depends how or what you are trying to do. Lately Ive found adding a custom > attribute display per attribute I need caching will always save that > attribute in the cache. without then ICE saves the attribute name but not > the type or any data. Always when bringing in the cache into a new scene I > can check if the attribute has been saved correctly. Ive not had much > problem with render tree attributes passing over**** > > ** ** > > is there anyway you can recreate in a simple scene?**** > > ** ** > > **** > > On 14 September 2012 11:33, Juan Brockhaus < > [email protected]> wrote:**** > > Hi,**** > > **** > > Is it true, that it is still buggy as hell to pick up ICE attribute in the > Render Tree?**** > > Or do I miss something here?**** > > **** > > **** > > Display attributes doesn’t really help, getting and setting the attribute > also doesn’t help always.**** > > Tried to multiply the attribute with 1 and set a key. (remember that one > from scops to get evaluated..)**** > > … etc.**** > > **** > > Any ideas?**** > > **** > > Soft 2013 SP1 on Win7, btw**** > > **** > > Ta,**** > > **** > > Juan**** > > **** > > **** > > **** > > - - -**** > > Juan Brockhaus | Head of CG Studio**** > > Prime Focus ****London**** Commercials**** > > T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 > 557<%2B44%20%280%297944%20720%20557> > A: **37 Dean Street, **London**, **W1D 4PT**, **UK******** > > www.primefocusgroup.com**** > > **** > > **** > > ** ** >

