I know.

 

But this is not a solution when sending 4 (or more) passes to the farm
with attribute overrides.

Basically I have to wait until one pass is rendered, then open scene,
switch pass, re-save the scene, re-submit for the pass to pick up
correctly...

 

Or I have to create four scenes... and submit to farm...

 

This kinda defies the whole passes workflow...

 

Cheers,

 

Juan

 

 

 

- - -

Juan Brockhaus | Head of CG Studio

Prime Focus London Commercials

T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557
A: 37 Dean Street, London, W1D 4PT, UK

www.primefocusgroup.com

 

________________________________

From: [email protected]
[mailto:[email protected]] On Behalf Of Chris Chia
Sent: 14 September 2012 13:29
To: <[email protected]>
Subject: Re: picking up ICE attribute in RenderTree still buggy???

 

The pass issue is a known bug and has been worked on... But to
workaround it, save and open the scene in that pass and the ice
attribute should be evaluated fine (in that pass)...

Chris

 


On 14 Sep, 2012, at 7:19 PM, "Juan Brockhaus"
<[email protected]> wrote:

        Hi,

         

        It's the pass changing which causes the problem.

         

        Everything is there, all attributes values are correct. (Cached,
none cached, set after cache. etc.)

        As I said, I can see (get, set) the attributes and they are all
fine.

         

        It's the render tree not picking it up correctly.

         

        As you said, if I manually just reselect the attribute it
'snaps' back and all is good.

        Then I change pass. Color attribute is lost. Deselect, re-select
attribute. Everything is fine.

         

        Problem is the render farm... that one can't deselect and
reselect manually...

         

        I will have a look into the OnPassChange event Pete mentioned.

         

        Cheers,

         

        Juan

         

         

         

        - - -

        Juan Brockhaus | Head of CG Studio

        Prime Focus London Commercials

        T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557
        A: 37 Dean Street, London, W1D 4PT, UK

        www.primefocusgroup.com

         

        
________________________________


        From: [email protected]
[mailto:[email protected]] On Behalf Of Rob
Chapman
        Sent: 14 September 2012 12:10
        To: [email protected]
        Subject: Re: picking up ICE attribute in RenderTree still
buggy???

         

        ok , well i believe any problems with the render tree attribute
not getting passed over are more to do with the attribute not being
stored. Like I said even though the attribute name is available from the
cache, when connected to anything it produces a red node or an error
about 'wrong type' or similar.  This is where I would check first.

         

        For render tree ,  Ive noticed that sometimes the attribute
selection gets lost if its anything other than default 'color' and I
always turn the default color value to a purple or red so then its easy
enough to see that its reverting to default value when rendering because
the data is not there. Some folks here have had a problem with passes
changing and materials not updating correctly. 

         

        and in the case the best thing is go to the pass in question,
relook at the material and from color_attribute node reselect the
correct attribute again. then do a render region.  

         

        sometimes it takes a 'jiggle'  to remind the softimage stack of
what you set it to in the first place.

         

         

         

         

         

        On 14 September 2012 11:54, Juan Brockhaus
<[email protected]> wrote:

        The scene is already really basic...

         

        One is just random color which doesn't always get picked up...

        The other one is (as per other mail) just a color value driven
from distance from camera to another object.

         

        Writing out the cache is not the problem. I can get the values
and display them. They are fine.

         

        One of the values is also set after reading the cache...

         

        Next week I will have a look at the that onPassChangeEvent like
Pete suggested.

        I am up against it and don't have the time to write a script
just now...

         

        Thanks,

         

        Juan

         

         

         

        - - -

        Juan Brockhaus | Head of CG Studio

        Prime Focus London Commercials

        T: +44 (0)20 7565 1000 <tel:%2B44%20%280%2920%207565%201000>  |
M: +44 (0)7944 720 557 <tel:%2B44%20%280%297944%20720%20557> 
        A: 37 Dean Street, London, W1D 4PT, UK

        www.primefocusgroup.com

         

        
________________________________


        From: [email protected]
[mailto:[email protected]] On Behalf Of Rob
Chapman
        Sent: 14 September 2012 11:47

        
        To: [email protected]
        Subject: Re: picking up ICE attribute in RenderTree still
buggy???

         

        depends how or what you are trying to do. Lately Ive found
adding a custom attribute display per attribute I need caching will
always save that attribute in the cache. without then ICE saves the
attribute name but not the type or any data.  Always when bringing in
the cache into a new scene I can check if the attribute has been saved
correctly. Ive not had much problem with render tree attributes passing
over

         

        is there anyway you can recreate in a simple scene?

         

         

        On 14 September 2012 11:33, Juan Brockhaus
<[email protected]> wrote:

        Hi,

         

        Is it true, that it is still buggy as hell to pick up ICE
attribute in the Render Tree?

        Or do I miss something here?

         

         

        Display attributes doesn't really help, getting and setting the
attribute also doesn't help always.

        Tried to multiply the attribute with 1 and set a key. (remember
that one from scops to get evaluated..)

        ... etc.

         

        Any ideas?

         

        Soft 2013 SP1 on Win7, btw

         

        Ta,

         

        Juan

         

         

         

        - - -

        Juan Brockhaus | Head of CG Studio

        Prime Focus London Commercials

        T: +44 (0)20 7565 1000 <tel:%2B44%20%280%2920%207565%201000>  |
M: +44 (0)7944 720 557 <tel:%2B44%20%280%297944%20720%20557> 
        A: 37 Dean Street, London, W1D 4PT, UK

        www.primefocusgroup.com

         

         

         

         

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