depends how or what you are trying to do. Lately Ive found adding a custom attribute display per attribute I need caching will always save that attribute in the cache. without then ICE saves the attribute name but not the type or any data. Always when bringing in the cache into a new scene I can check if the attribute has been saved correctly. Ive not had much problem with render tree attributes passing over
is there anyway you can recreate in a simple scene? On 14 September 2012 11:33, Juan Brockhaus < [email protected]> wrote: > ** ** ** ** > > Hi,**** > > ** ** > > Is it true, that it is still buggy as hell to pick up ICE attribute in the > Render Tree?**** > > Or do I miss something here?**** > > ** ** > > ** ** > > Display attributes doesn’t really help, getting and setting the attribute > also doesn’t help always.**** > > Tried to multiply the attribute with 1 and set a key. (remember that one > from scops to get evaluated..)**** > > … etc.**** > > ** ** > > Any ideas?**** > > ** ** > > Soft 2013 SP1 on Win7, btw**** > > ** ** > > Ta,**** > > ** ** > > Juan**** > > ** ** > > ** ** > > **** > > - - -**** > > Juan Brockhaus | Head of CG Studio**** > > Prime Focus ****London**** Commercials**** > > T: +44 (0)20 7565 1000 | M: +44 (0)7944 720 557 > A: **37 Dean Street, **London**, **W1D 4PT**, **UK******** > > www.primefocusgroup.com**** > > **** > > ** ** >

