If you have two RT shaders with different extensions, you can't distinguish between them in the render tree shader list.
Ie MyShader.cgfx MyShader.fx Show up in the list as: MyShader MyShader Mildly annoying is how when the Realtime/CgFX category is selected, shows both .cgfx and .fx files. Maybe I've got the wrong idea about what the .fx extension is for but I didn't think .cgfx files would typically refer to .fx files, I have always thought of .fx as being a DirectX/HLSL thing. Perhaps it would be helpful to have a new Fx subcategory adjacent to CgFX & HLSL. A minor bug that would be nice to see fixed is if you use a dual display setup with a custom view showing the rendertree in an embedded frame, if you add a shader to the filesystem and hit refresh shaders button it doesn't actually refresh the display - you have to hit the refresh shaders button in a floating window for it to actually update the list. Finally, It would be really nice if the shader list didn't flatten out the folder structure where it found the shader files. Thanks

