If you have two RT shaders with different extensions, you can't distinguish
between them in the render tree shader list.

 

Ie

 

MyShader.cgfx

MyShader.fx

 

Show up in the list as:

 

MyShader

MyShader

 

Mildly annoying is how when the Realtime/CgFX category is selected, shows
both .cgfx and .fx files. Maybe I've got the wrong idea about what the .fx
extension is for but I didn't think .cgfx files would typically refer to .fx
files, I have always thought of .fx as being a DirectX/HLSL thing.  Perhaps
it would be helpful to have a new Fx subcategory adjacent to CgFX & HLSL.

 

A minor bug that would be nice to see fixed is if you use a dual display
setup with a custom view showing the rendertree in an embedded frame, if you
add a shader to the filesystem and hit refresh shaders button it doesn't
actually refresh the display - you have to hit the refresh shaders button in
a floating window for it to actually update the list. 

 

Finally, It would be really nice if the shader list didn't flatten out the
folder structure where it found the shader files. 

 

Thanks

 

 

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