Ok so if I understand correctly that means you cannot have fractional fps in Maya because it has to be integral number of frames ?

On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote:

I think it has to do with animation being in seconds in xsi while it's in frames in maya

On Sep 26, 2012 6:52 PM, "Alok" <[email protected]> wrote:
Finally solved it. Instead of changing in Maya, I just changed the FPS in Softimage from 23.98 to 24.0,  keeping the option of scaling the curves and then send animation to Maya. Everything works ! And to imagine a "" ***particle plugin***"" like Softimage could save the day in one second while the "****uber big full fledged DCC App***" like Maya cannot.

Ahem ! I think you get my point guys ;)

On 26/09/2012 5:03 PM, Alok wrote:
We have tracked and animated objects in Softimage at 23.98 fps. We bring the animation in Maya, but in Maya there is no custom FPS setting available. The closest is 24 FPS, so obviously the animation does not match. The only solution I can think is to quickly script to scale the FCurves.

Does that seems to be the approach or is there anything else I can do differently.

Any help much appreciated.

Thanks.
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