I think it has to do with animation being in seconds in xsi while it's in
frames in maya
On Sep 26, 2012 6:52 PM, "Alok" <[email protected]> wrote:

>  Finally solved it. Instead of changing in Maya, I just changed the FPS
> in Softimage from 23.98 to 24.0,  keeping the option of scaling the curves
> and then send animation to Maya. Everything works ! And to imagine a "" 
> ****particle
> plugin****"" like *Softimage* could save the day in one second while the "
> *****uber big full fledged DCC App****" like Maya cannot.
>
> Ahem ! I think you get my point guys ;)
>
>  On 26/09/2012 5:03 PM, Alok wrote:
>
> We have tracked and animated objects in Softimage at 23.98 fps. We bring
> the animation in Maya, but in Maya there is no custom FPS setting
> available. The closest is 24 FPS, so obviously the animation does not
> match. The only solution I can think is to quickly script to scale the
> FCurves.
>
> Does that seems to be the approach or is there anything else I can do
> differently.
>
> Any help much appreciated.
>
> Thanks.
> --
>
>
>

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