I think it has to do with animation being in seconds in xsi while it's in frames in maya On Sep 26, 2012 6:52 PM, "Alok" <[email protected]> wrote:
> Finally solved it. Instead of changing in Maya, I just changed the FPS > in Softimage from 23.98 to 24.0, keeping the option of scaling the curves > and then send animation to Maya. Everything works ! And to imagine a "" > ****particle > plugin****"" like *Softimage* could save the day in one second while the " > *****uber big full fledged DCC App****" like Maya cannot. > > Ahem ! I think you get my point guys ;) > > On 26/09/2012 5:03 PM, Alok wrote: > > We have tracked and animated objects in Softimage at 23.98 fps. We bring > the animation in Maya, but in Maya there is no custom FPS setting > available. The closest is 24 FPS, so obviously the animation does not > match. The only solution I can think is to quickly script to scale the > FCurves. > > Does that seems to be the approach or is there anything else I can do > differently. > > Any help much appreciated. > > Thanks. > -- > > >
<<Alok_Signature_email_.gif>>
<<image/gif>>

