Yes and no. Internally Maya breaks time into ticks where each tick is 1/6000 of 
a second. (so 23.98fps would be treated as 24fps)

FCurves in Maya can save their keys as either floats or ticks but I'm not sure 
what the default is.
--
Brent

From: [email protected] 
[mailto:[email protected]] On Behalf Of Alok
Sent: 27 September 2012 00:04
To: [email protected]
Subject: Re: Soft -> Maya : 23.98 to 24 FPS Problem

Ok so if I understand correctly that means you cannot have fractional fps in 
Maya because it has to be integral number of frames ?

[cid:[email protected]]
On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote:

I think it has to do with animation being in seconds in xsi while it's in 
frames in maya
On Sep 26, 2012 6:52 PM, "Alok" 
<[email protected]<mailto:[email protected]>> wrote:
Finally solved it. Instead of changing in Maya, I just changed the FPS in 
Softimage from 23.98 to 24.0,  keeping the option of scaling the curves and 
then send animation to Maya. Everything works ! And to imagine a "" ***particle 
plugin***"" like Softimage could save the day in one second while the "****uber 
big full fledged DCC App***" like Maya cannot.

Ahem ! I think you get my point guys ;)

[cid:[email protected]]
On 26/09/2012 5:03 PM, Alok wrote:
We have tracked and animated objects in Softimage at 23.98 fps. We bring the 
animation in Maya, but in Maya there is no custom FPS setting available. The 
closest is 24 FPS, so obviously the animation does not match. The only solution 
I can think is to quickly script to scale the FCurves.

Does that seems to be the approach or is there anything else I can do 
differently.

Any help much appreciated.

Thanks.
--
[cid:[email protected]]

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