I'm trying to do a 360 render of a room.  I have a sub-d cube with a
rendermap on each face.  Problem is that it seems to totally ignore FG.  It
will take very long to render so its definitely on and processing it...but
the result is no different than if I had fg off.  Is there a specific
shader or something I should use?  I just have a constant set to full
reflection.

Kris

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