instead of doing that, render 6 cameras with 90deg fov. much quicker as
well, since softimages useless rendermap is single threaded for finalgather.

also, if you have to do a lot of rendermapping with FG /
Reflections...another way to speed it up is do the old pre-cache FG trick,
then set you FG to readonly.

but anyway, not sure rendermap supports clusters...it may, but ive never
tried. also make sure you have ignore reflections turned off (on by default)

apart from that, nothing else I can think of.

Cheers,

James,

PS, softimage devs, I know its only a particle plugin, but can we please
fix the rendermap? ta.

On Thursday, September 27, 2012, Kris Rivel wrote:

> I'm trying to do a 360 render of a room.  I have a sub-d cube with a
> rendermap on each face.  Problem is that it seems to totally ignore FG.  It
> will take very long to render so its definitely on and processing it...but
> the result is no different than if I had fg off.  Is there a specific
> shader or something I should use?  I just have a constant set to full
> reflection.
>
> Kris
>

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