Yeah, doing that now...thanks...will see how it goes. Would be great to have a better/updated rendermap that handles things like this better. Feel like I have to jump through hoops sometimes to get it to work.
Kris On Thu, Sep 27, 2012 at 10:29 AM, James De Colling < [email protected]> wrote: > instead of doing that, render 6 cameras with 90deg fov. much quicker as > well, since softimages useless rendermap is single threaded for finalgather. > > also, if you have to do a lot of rendermapping with FG / > Reflections...another way to speed it up is do the old pre-cache FG trick, > then set you FG to readonly. > > but anyway, not sure rendermap supports clusters...it may, but ive never > tried. also make sure you have ignore reflections turned off (on by default) > > apart from that, nothing else I can think of. > > Cheers, > > James, > > PS, softimage devs, I know its only a particle plugin, but can we please > fix the rendermap? ta. > > > On Thursday, September 27, 2012, Kris Rivel wrote: > >> I'm trying to do a 360 render of a room. I have a sub-d cube with a >> rendermap on each face. Problem is that it seems to totally ignore FG. It >> will take very long to render so its definitely on and processing it...but >> the result is no different than if I had fg off. Is there a specific >> shader or something I should use? I just have a constant set to full >> reflection. >> >> Kris >> >

