Yeah, doing that now...thanks...will see how it goes.  Would be great to
have a better/updated rendermap that handles things like this better.  Feel
like I have to jump through hoops sometimes to get it to work.

Kris

On Thu, Sep 27, 2012 at 10:29 AM, James De Colling <
[email protected]> wrote:

> instead of doing that, render 6 cameras with 90deg fov. much quicker as
> well, since softimages useless rendermap is single threaded for finalgather.
>
> also, if you have to do a lot of rendermapping with FG /
> Reflections...another way to speed it up is do the old pre-cache FG trick,
> then set you FG to readonly.
>
> but anyway, not sure rendermap supports clusters...it may, but ive never
> tried. also make sure you have ignore reflections turned off (on by default)
>
> apart from that, nothing else I can think of.
>
> Cheers,
>
> James,
>
> PS, softimage devs, I know its only a particle plugin, but can we please
> fix the rendermap? ta.
>
>
> On Thursday, September 27, 2012, Kris Rivel wrote:
>
>> I'm trying to do a 360 render of a room.  I have a sub-d cube with a
>> rendermap on each face.  Problem is that it seems to totally ignore FG.  It
>> will take very long to render so its definitely on and processing it...but
>> the result is no different than if I had fg off.  Is there a specific
>> shader or something I should use?  I just have a constant set to full
>> reflection.
>>
>> Kris
>>
>

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