Hi Kris, I normally use the Lume Wraparound lens shader (comes with Soft) on a camera and render that for this type of thing... works pretty well.
http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/mentalray_WrapAround.htm,topicNumber=d28e709962 Unless I missed something. DAN On Thu, Sep 27, 2012 at 3:39 PM, Kris Rivel <[email protected]> wrote: > Yeah, doing that now...thanks...will see how it goes. Would be great to > have a better/updated rendermap that handles things like this better. Feel > like I have to jump through hoops sometimes to get it to work. > > Kris > > > On Thu, Sep 27, 2012 at 10:29 AM, James De Colling < > [email protected]> wrote: > >> instead of doing that, render 6 cameras with 90deg fov. much quicker as >> well, since softimages useless rendermap is single threaded for finalgather. >> >> also, if you have to do a lot of rendermapping with FG / >> Reflections...another way to speed it up is do the old pre-cache FG trick, >> then set you FG to readonly. >> >> but anyway, not sure rendermap supports clusters...it may, but ive never >> tried. also make sure you have ignore reflections turned off (on by default) >> >> apart from that, nothing else I can think of. >> >> Cheers, >> >> James, >> >> PS, softimage devs, I know its only a particle plugin, but can we please >> fix the rendermap? ta. >> >> >> On Thursday, September 27, 2012, Kris Rivel wrote: >> >>> I'm trying to do a 360 render of a room. I have a sub-d cube with a >>> rendermap on each face. Problem is that it seems to totally ignore FG. It >>> will take very long to render so its definitely on and processing it...but >>> the result is no different than if I had fg off. Is there a specific >>> shader or something I should use? I just have a constant set to full >>> reflection. >>> >>> Kris >>> >> >

