Hi Kris,

I normally use the Lume Wraparound lens shader (comes with Soft) on a
camera and render that for this type of thing... works pretty well.

http://download.autodesk.com/global/docs/softimage2012/en_us/userguide/index.html?url=files/mentalray_WrapAround.htm,topicNumber=d28e709962

Unless I missed something.

DAN


On Thu, Sep 27, 2012 at 3:39 PM, Kris Rivel <[email protected]> wrote:

> Yeah, doing that now...thanks...will see how it goes.  Would be great to
> have a better/updated rendermap that handles things like this better.  Feel
> like I have to jump through hoops sometimes to get it to work.
>
> Kris
>
>
> On Thu, Sep 27, 2012 at 10:29 AM, James De Colling <
> [email protected]> wrote:
>
>> instead of doing that, render 6 cameras with 90deg fov. much quicker as
>> well, since softimages useless rendermap is single threaded for finalgather.
>>
>> also, if you have to do a lot of rendermapping with FG /
>> Reflections...another way to speed it up is do the old pre-cache FG trick,
>> then set you FG to readonly.
>>
>> but anyway, not sure rendermap supports clusters...it may, but ive never
>> tried. also make sure you have ignore reflections turned off (on by default)
>>
>> apart from that, nothing else I can think of.
>>
>> Cheers,
>>
>> James,
>>
>> PS, softimage devs, I know its only a particle plugin, but can we please
>> fix the rendermap? ta.
>>
>>
>> On Thursday, September 27, 2012, Kris Rivel wrote:
>>
>>> I'm trying to do a 360 render of a room.  I have a sub-d cube with a
>>> rendermap on each face.  Problem is that it seems to totally ignore FG.  It
>>> will take very long to render so its definitely on and processing it...but
>>> the result is no different than if I had fg off.  Is there a specific
>>> shader or something I should use?  I just have a constant set to full
>>> reflection.
>>>
>>> Kris
>>>
>>
>

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