Hey guys.
We have a condition here where we move data between mudbox, maya and soft,
and on the return trip into Soft, index reordering affects shape loading.

In one of our scenes, we've encountered an issue where shapes will no
longer transfer onto two of the objects correctly, the vertex ids have been
reordered. The result is just an exploding mass of points/.

For most of the objects, we haven't had issue, we've frozen transforms, no
history in stack, but in this case, have any of you experienced re-ordering
between these three apps in particular?

How would you transfer shapes between objects of equivalent topology, but
with differently indexed vertices?


Cheers
Adam

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