GATOR :) On Dec 5, 2012 12:06 AM, "Bradley Gabe" <[email protected]> wrote:
> If the reordering is consistent, it's possible to create a vertex map and > use ICE to reinterpret the shapes. > > On Wed, Dec 5, 2012 at 12:56 AM, Adam Sale <[email protected]> wrote: > >> Cages would seem to be one way to go about it, >> if I went with ICE, perhaps I could do a closest location query between >> the two and get the point ID on the target mesh closest to the source point >> ID, and then write that to a variable, and use that to set the point >> positions? >> >> >> On Tue, Dec 4, 2012 at 9:52 PM, Adam Sale <[email protected]> wrote: >> >>> Hey guys. >>> We have a condition here where we move data between mudbox, maya and >>> soft, and on the return trip into Soft, index reordering affects shape >>> loading. >>> >>> In one of our scenes, we've encountered an issue where shapes will no >>> longer transfer onto two of the objects correctly, the vertex ids have been >>> reordered. The result is just an exploding mass of points/. >>> >>> For most of the objects, we haven't had issue, we've frozen transforms, >>> no history in stack, but in this case, have any of you experienced >>> re-ordering between these three apps in particular? >>> >>> How would you transfer shapes between objects of equivalent topology, >>> but with differently indexed vertices? >>> >>> >>> Cheers >>> Adam >>> >>> >>> >> >> >

