GATOR :)
On Dec 5, 2012 12:06 AM, "Bradley Gabe" <[email protected]> wrote:

> If the reordering is consistent, it's possible to create a vertex map and
> use ICE to reinterpret the shapes.
>
> On Wed, Dec 5, 2012 at 12:56 AM, Adam Sale <[email protected]> wrote:
>
>> Cages would seem to be one way to go about it,
>> if I went with ICE, perhaps I could do a closest location query between
>> the two and get the point ID on the target mesh closest to the source point
>> ID, and then write that to a variable, and use that to set the point
>> positions?
>>
>>
>> On Tue, Dec 4, 2012 at 9:52 PM, Adam Sale <[email protected]> wrote:
>>
>>> Hey guys.
>>> We have a condition here where we move data between mudbox, maya and
>>> soft, and on the return trip into Soft, index reordering affects shape
>>> loading.
>>>
>>> In one of our scenes, we've encountered an issue where shapes will no
>>> longer transfer onto two of the objects correctly, the vertex ids have been
>>> reordered. The result is just an exploding mass of points/.
>>>
>>> For most of the objects, we haven't had issue, we've frozen transforms,
>>> no history in stack, but in this case, have any of you experienced
>>> re-ordering between these three apps in particular?
>>>
>>> How would you transfer shapes between objects of equivalent topology,
>>> but with differently indexed vertices?
>>>
>>>
>>> Cheers
>>> Adam
>>>
>>>
>>>
>>
>>
>

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