right.. GATOR. doh..
On Wed, Dec 5, 2012 at 1:20 AM, Ben Houston <[email protected]> wrote: > Maya and 3ds max will create new vertices in cases where the topology is > bad. This will create problems with loading in point caches because the > topology is now different. This may not be related to you issue. > On Dec 5, 2012 12:53 AM, "Adam Sale" <[email protected]> wrote: > >> Hey guys. >> We have a condition here where we move data between mudbox, maya and >> soft, and on the return trip into Soft, index reordering affects shape >> loading. >> >> In one of our scenes, we've encountered an issue where shapes will no >> longer transfer onto two of the objects correctly, the vertex ids have been >> reordered. The result is just an exploding mass of points/. >> >> For most of the objects, we haven't had issue, we've frozen transforms, >> no history in stack, but in this case, have any of you experienced >> re-ordering between these three apps in particular? >> >> How would you transfer shapes between objects of equivalent topology, >> but with differently indexed vertices? >> >> >> Cheers >> Adam >> >> >> >

