right.. GATOR. doh..

On Wed, Dec 5, 2012 at 1:20 AM, Ben Houston <[email protected]> wrote:

> Maya and 3ds max will create new vertices in cases where the topology is
> bad.  This will create problems with loading in point caches because the
> topology is now different.  This may not be related to you issue.
>  On Dec 5, 2012 12:53 AM, "Adam Sale" <[email protected]> wrote:
>
>> Hey guys.
>> We have a condition here where we move data between mudbox, maya and
>> soft, and on the return trip into Soft, index reordering affects shape
>> loading.
>>
>> In one of our scenes, we've encountered an issue where shapes will no
>> longer transfer onto two of the objects correctly, the vertex ids have been
>> reordered. The result is just an exploding mass of points/.
>>
>> For most of the objects, we haven't had issue, we've frozen transforms,
>> no history in stack, but in this case, have any of you experienced
>> re-ordering between these three apps in particular?
>>
>> How would you transfer shapes between objects of equivalent topology,
>> but with differently indexed vertices?
>>
>>
>> Cheers
>> Adam
>>
>>
>>
>

Reply via email to