Maya and 3ds max will create new vertices in cases where the topology is
bad.  This will create problems with loading in point caches because the
topology is now different.  This may not be related to you issue.
On Dec 5, 2012 12:53 AM, "Adam Sale" <[email protected]> wrote:

> Hey guys.
> We have a condition here where we move data between mudbox, maya and soft,
> and on the return trip into Soft, index reordering affects shape loading.
>
> In one of our scenes, we've encountered an issue where shapes will no
> longer transfer onto two of the objects correctly, the vertex ids have been
> reordered. The result is just an exploding mass of points/.
>
> For most of the objects, we haven't had issue, we've frozen transforms, no
> history in stack, but in this case, have any of you experienced re-ordering
> between these three apps in particular?
>
> How would you transfer shapes between objects of equivalent topology, but
> with differently indexed vertices?
>
>
> Cheers
> Adam
>
>
>

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