Hey Cris, the scene he will end up in is going to be rather large, and I'd like to avoid possible rounding errors etc when moving too far away from world zero.
I could scale him down after building the rig, but was worried I might be introducing other possible pitfalls. On 17 December 2012 14:04, Cristobal Infante <[email protected]> wrote: > Hi Matt, > > why not just change the scale of the scene? > > you could make an xsi unit = 1 cm > > Alternatively rig him at a bigger scale and shrink after? > > Best, > Cris > > > On 17 December 2012 13:23, Matt Morris <[email protected]> wrote: > >> Hi list, >> >> just wondering how you tackle rigging small characters using GEAR? >> >> If I rig at the intended scale (about 4 si units high) I find the bend in >> the limbs overshoots by quite a bit. I guess I can rig at a larger scale >> and set the global scale param down, but will that add problems if I'm >> adding other components at a later date? Alternatively is there an option >> somewhere to change the relative bend of a limb? >> >> Cheers, >> Matt >> >> >> -- >> www.matinai.com >> > > -- www.matinai.com

