muahhahahahaha the padawan catch the master ;) ----------------------------------------------------
Miquel Campos www.akaosaru.com 2012/12/17 Jeremie Passerin <gerem....@gmail.com>: > Miquel, I think you know the rig better than I do know :D > > > > > On 17 December 2012 17:39, Matt Morris <matt...@gmail.com> wrote: >> >> Hey Miquel, >> >> that's exactly what I was looking for, thanks very much! >> >> Cheers (now where's that beer emoticon!) >> >> >> >> On 17 December 2012 16:19, Miquel Campos <miquel.cam...@gmail.com> wrote: >>> >>> Hello Matt, >>> >>> I remember this is a limitation of the studio Nest solvers. The >>> solvers use the scale of two (or more) objects to control de tangent >>> of the curve for create the round effect. So the initial scale is very >>> important. >>> >>> The good thing is that you can change the expression to make it less >>> sensitive if the model is too small >>> >>> Check for this object "arm_C0_tws1_rot.kine" and edit the expression >>> for scale in x >>> >>> For example from: rig.global_C0_ctl.anim_prop.arm_C0_roundness + 0.001 >>> to:rig. (global_C0_ctl.anim_prop.arm_C0_roundness /2)+ 0.001 >>> >>> I hope it helps ;) >>> >>> Cheers >>> >>> ---------------------------------------------------- >>> >>> Miquel Campos >>> www.akaosaru.com >>> >>> >>> >>> 2012/12/17 Matt Morris <matt...@gmail.com>: >>> > Hey Cris, >>> > >>> > the scene he will end up in is going to be rather large, and I'd like >>> > to >>> > avoid possible rounding errors etc when moving too far away from world >>> > zero. >>> > >>> > I could scale him down after building the rig, but was worried I might >>> > be >>> > introducing other possible pitfalls. >>> > >>> > >>> > >>> > >>> > On 17 December 2012 14:04, Cristobal Infante <cgc...@gmail.com> wrote: >>> >> >>> >> Hi Matt, >>> >> >>> >> why not just change the scale of the scene? >>> >> >>> >> you could make an xsi unit = 1 cm >>> >> >>> >> Alternatively rig him at a bigger scale and shrink after? >>> >> >>> >> Best, >>> >> Cris >>> >> >>> >> >>> >> On 17 December 2012 13:23, Matt Morris <matt...@gmail.com> wrote: >>> >>> >>> >>> Hi list, >>> >>> >>> >>> just wondering how you tackle rigging small characters using GEAR? >>> >>> >>> >>> If I rig at the intended scale (about 4 si units high) I find the >>> >>> bend in >>> >>> the limbs overshoots by quite a bit. I guess I can rig at a larger >>> >>> scale and >>> >>> set the global scale param down, but will that add problems if I'm >>> >>> adding >>> >>> other components at a later date? Alternatively is there an option >>> >>> somewhere >>> >>> to change the relative bend of a limb? >>> >>> >>> >>> Cheers, >>> >>> Matt >>> >>> >>> >>> >>> >>> -- >>> >>> www.matinai.com >>> >> >>> >> >>> > >>> > >>> > >>> > -- >>> > www.matinai.com >> >> >> >> >> -- >> www.matinai.com > >