muahhahahahaha the padawan catch the master ;)

----------------------------------------------------

Miquel Campos
www.akaosaru.com



2012/12/17 Jeremie Passerin <gerem....@gmail.com>:
> Miquel, I think you know the rig better than I do know :D
>
>
>
>
> On 17 December 2012 17:39, Matt Morris <matt...@gmail.com> wrote:
>>
>> Hey Miquel,
>>
>> that's exactly what I was looking for, thanks very much!
>>
>> Cheers (now where's that beer emoticon!)
>>
>>
>>
>> On 17 December 2012 16:19, Miquel Campos <miquel.cam...@gmail.com> wrote:
>>>
>>> Hello Matt,
>>>
>>> I remember this is a limitation of the studio Nest solvers. The
>>> solvers use the scale of two (or more) objects to control de tangent
>>> of the curve for create the round effect. So the initial scale is very
>>> important.
>>>
>>> The good thing is that you can change the expression to make it less
>>> sensitive if the model is too small
>>>
>>> Check for this object "arm_C0_tws1_rot.kine" and edit the expression
>>> for scale in x
>>>
>>> For example from: rig.global_C0_ctl.anim_prop.arm_C0_roundness + 0.001
>>> to:rig.  (global_C0_ctl.anim_prop.arm_C0_roundness /2)+ 0.001
>>>
>>> I hope it helps ;)
>>>
>>> Cheers
>>>
>>> ----------------------------------------------------
>>>
>>> Miquel Campos
>>> www.akaosaru.com
>>>
>>>
>>>
>>> 2012/12/17 Matt Morris <matt...@gmail.com>:
>>> > Hey Cris,
>>> >
>>> > the scene he will end up in is going to be rather large, and I'd like
>>> > to
>>> > avoid possible rounding errors etc when moving too far away from world
>>> > zero.
>>> >
>>> > I could scale him down after building the rig, but was worried I might
>>> > be
>>> > introducing other possible pitfalls.
>>> >
>>> >
>>> >
>>> >
>>> > On 17 December 2012 14:04, Cristobal Infante <cgc...@gmail.com> wrote:
>>> >>
>>> >> Hi Matt,
>>> >>
>>> >> why not just change the scale of the scene?
>>> >>
>>> >> you could make an xsi unit = 1 cm
>>> >>
>>> >> Alternatively rig him at a bigger scale and shrink after?
>>> >>
>>> >> Best,
>>> >> Cris
>>> >>
>>> >>
>>> >> On 17 December 2012 13:23, Matt Morris <matt...@gmail.com> wrote:
>>> >>>
>>> >>> Hi list,
>>> >>>
>>> >>> just wondering how you tackle rigging small characters using GEAR?
>>> >>>
>>> >>> If I rig at the intended scale (about 4 si units high) I find the
>>> >>> bend in
>>> >>> the limbs overshoots by quite a bit. I guess I can rig at a larger
>>> >>> scale and
>>> >>> set the global scale param down, but will that add problems if I'm
>>> >>> adding
>>> >>> other components at a later date? Alternatively is there an option
>>> >>> somewhere
>>> >>> to change the relative bend of a limb?
>>> >>>
>>> >>> Cheers,
>>> >>> Matt
>>> >>>
>>> >>>
>>> >>> --
>>> >>> www.matinai.com
>>> >>
>>> >>
>>> >
>>> >
>>> >
>>> > --
>>> > www.matinai.com
>>
>>
>>
>>
>> --
>> www.matinai.com
>
>

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