Hey Miquel, that's exactly what I was looking for, thanks very much!
Cheers (now where's that beer emoticon!) On 17 December 2012 16:19, Miquel Campos <[email protected]> wrote: > Hello Matt, > > I remember this is a limitation of the studio Nest solvers. The > solvers use the scale of two (or more) objects to control de tangent > of the curve for create the round effect. So the initial scale is very > important. > > The good thing is that you can change the expression to make it less > sensitive if the model is too small > > Check for this object "arm_C0_tws1_rot.kine" and edit the expression > for scale in x > > For example from: rig.global_C0_ctl.anim_prop.arm_C0_roundness + 0.001 > to:rig. (global_C0_ctl.anim_prop.arm_C0_roundness /2)+ 0.001 > > I hope it helps ;) > > Cheers > > ---------------------------------------------------- > > Miquel Campos > www.akaosaru.com > > > > 2012/12/17 Matt Morris <[email protected]>: > > Hey Cris, > > > > the scene he will end up in is going to be rather large, and I'd like to > > avoid possible rounding errors etc when moving too far away from world > zero. > > > > I could scale him down after building the rig, but was worried I might be > > introducing other possible pitfalls. > > > > > > > > > > On 17 December 2012 14:04, Cristobal Infante <[email protected]> wrote: > >> > >> Hi Matt, > >> > >> why not just change the scale of the scene? > >> > >> you could make an xsi unit = 1 cm > >> > >> Alternatively rig him at a bigger scale and shrink after? > >> > >> Best, > >> Cris > >> > >> > >> On 17 December 2012 13:23, Matt Morris <[email protected]> wrote: > >>> > >>> Hi list, > >>> > >>> just wondering how you tackle rigging small characters using GEAR? > >>> > >>> If I rig at the intended scale (about 4 si units high) I find the bend > in > >>> the limbs overshoots by quite a bit. I guess I can rig at a larger > scale and > >>> set the global scale param down, but will that add problems if I'm > adding > >>> other components at a later date? Alternatively is there an option > somewhere > >>> to change the relative bend of a limb? > >>> > >>> Cheers, > >>> Matt > >>> > >>> > >>> -- > >>> www.matinai.com > >> > >> > > > > > > > > -- > > www.matinai.com > -- www.matinai.com

