Hey Miquel,

that's exactly what I was looking for, thanks very much!

Cheers (now where's that beer emoticon!)


On 17 December 2012 16:19, Miquel Campos <[email protected]> wrote:

> Hello Matt,
>
> I remember this is a limitation of the studio Nest solvers. The
> solvers use the scale of two (or more) objects to control de tangent
> of the curve for create the round effect. So the initial scale is very
> important.
>
> The good thing is that you can change the expression to make it less
> sensitive if the model is too small
>
> Check for this object "arm_C0_tws1_rot.kine" and edit the expression
> for scale in x
>
> For example from: rig.global_C0_ctl.anim_prop.arm_C0_roundness + 0.001
> to:rig.  (global_C0_ctl.anim_prop.arm_C0_roundness /2)+ 0.001
>
> I hope it helps ;)
>
> Cheers
>
> ----------------------------------------------------
>
> Miquel Campos
> www.akaosaru.com
>
>
>
> 2012/12/17 Matt Morris <[email protected]>:
> > Hey Cris,
> >
> > the scene he will end up in is going to be rather large, and I'd like to
> > avoid possible rounding errors etc when moving too far away from world
> zero.
> >
> > I could scale him down after building the rig, but was worried I might be
> > introducing other possible pitfalls.
> >
> >
> >
> >
> > On 17 December 2012 14:04, Cristobal Infante <[email protected]> wrote:
> >>
> >> Hi Matt,
> >>
> >> why not just change the scale of the scene?
> >>
> >> you could make an xsi unit = 1 cm
> >>
> >> Alternatively rig him at a bigger scale and shrink after?
> >>
> >> Best,
> >> Cris
> >>
> >>
> >> On 17 December 2012 13:23, Matt Morris <[email protected]> wrote:
> >>>
> >>> Hi list,
> >>>
> >>> just wondering how you tackle rigging small characters using GEAR?
> >>>
> >>> If I rig at the intended scale (about 4 si units high) I find the bend
> in
> >>> the limbs overshoots by quite a bit. I guess I can rig at a larger
> scale and
> >>> set the global scale param down, but will that add problems if I'm
> adding
> >>> other components at a later date? Alternatively is there an option
> somewhere
> >>> to change the relative bend of a limb?
> >>>
> >>> Cheers,
> >>> Matt
> >>>
> >>>
> >>> --
> >>> www.matinai.com
> >>
> >>
> >
> >
> >
> > --
> > www.matinai.com
>



-- 
www.matinai.com

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