Yeah I agree... That's something I have in my tool set too. Knowing that
the simple object oriented way is working just perfectly with Child Comp,
Animation... That's a shame :(
But I feel bad when I tell my riggers not to use a native command of
Softimage as simple as the MatchTransform.
Also I have to deal with very old tools that are not really object
oriented...and now I have to update them because this command doesn't work
the way it was.

Anyway... thanks for your answers.


On 17 December 2012 15:14, Raffaele Fragapane
<[email protected]>wrote:

> And it won't use a silly temp constraints methodology like the factory one
> does (was that ever addressed?), which means it will work as expected with
> constraint compensation on if the object is constrained, and won't suffer
> from direction constraints taking precedence over pose ones.
>
> The match commands are probably the very first thing anybody doing any
> rigging/set dressing should replace from the factory ones, they are mostly
> useless outside the absolute simplest scenarios.
>
>
> On Tue, Dec 18, 2012 at 9:59 AM, César Sáez <[email protected]> wrote:
>
>> There's an old bug when the rotation parameters have fcurves.
>>
>> The OM way always works:
>> objA.Kinematics.Global.Trasnform = objB.Kinematics.Global.Transform
>>
>> Cheers!
>>
>> On Mon, Dec 17, 2012 at 11:38 PM, Jeremie Passerin 
>> <[email protected]>wrote:
>>
>>>
>>> Yeah that sounds like the bug we have too !
>>> Good I'm not crazy. If someone has repro steps, I'll be happy to report
>>> it once more to the Softimage Beta.
>>>
>>>
>>> On 17 December 2012 14:29, Sam Cuttriss <[email protected]> wrote:
>>>
>>>> ah good good,
>>>> ive been getting this a bunch lately in 2012.
>>>> matches positions but often neglects rotation.
>>>>
>>>
>>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>
>

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