Nice ! Thanks a lot Guy ! I remembered it was a VBScript somewhere but I couldn't find it !
On 19 December 2012 22:07, Guy Rabiller <[email protected]> wrote: > > > But I feel bad when I tell my riggers not to use a native command of > > Softimage as simple as the MatchTransform. > > Hey Jeremie, > > As a temporary workaround you may edit the 'uixsiscrips.vbs' located in > Softimage XXXX\Application\DSScripts. > > The MatchPoseProc( in_sel, io_pick, in_Type, in_Local ) procedure is what > you are looking for. By adapting it to your needs you can make the native > command behave correctly, as well as all your tools calling this native > command. > > Hope this helps. > > Cheers, > Guy. > > -- > guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder > tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293 > > Le 18/12/2012 00:26, Jeremie Passerin a écrit : > >> Yeah I agree... That's something I have in my tool set too. Knowing that >> the simple object oriented way is working just perfectly with Child >> Comp, Animation... That's a shame :( >> But I feel bad when I tell my riggers not to use a native command of >> Softimage as simple as the MatchTransform. >> Also I have to deal with very old tools that are not really object >> oriented...and now I have to update them because this command doesn't >> work the way it was. >> >> Anyway... thanks for your answers. >> >> >> On 17 December 2012 15:14, Raffaele Fragapane >> <[email protected] >> <mailto:raffsxsilist@**googlemail.com<[email protected]>>> >> wrote: >> >> And it won't use a silly temp constraints methodology like the >> factory one does (was that ever addressed?), which means it will >> work as expected with constraint compensation on if the object is >> constrained, and won't suffer from direction constraints taking >> precedence over pose ones. >> >> The match commands are probably the very first thing anybody doing >> any rigging/set dressing should replace from the factory ones, they >> are mostly useless outside the absolute simplest scenarios. >> >> >> On Tue, Dec 18, 2012 at 9:59 AM, César Sáez <[email protected] >> <mailto:[email protected]>> wrote: >> >> There's an old bug when the rotation parameters have fcurves. >> >> The OM way always works: >> objA.Kinematics.Global.**Trasnform = objB.Kinematics.Global.** >> Transform >> >> Cheers! >> >> On Mon, Dec 17, 2012 at 11:38 PM, Jeremie Passerin >> <[email protected] <mailto:[email protected]>> wrote: >> >> >> Yeah that sounds like the bug we have too ! >> Good I'm not crazy. If someone has repro steps, I'll be >> happy to report it once more to the Softimage Beta. >> >> >> On 17 December 2012 14:29, Sam Cuttriss <[email protected] >> <mailto:[email protected]>> wrote: >> >> ah good good, >> ive been getting this a bunch lately in 2012. >> matches positions but often neglects rotation. >> >> >> >> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! >> Ship it and let them flee like the dogs they are! >> >> >>

