Nice !

Thanks a lot Guy !
I remembered it was a VBScript somewhere but I couldn't find it !


On 19 December 2012 22:07, Guy Rabiller <[email protected]> wrote:

>
> > But I feel bad when I tell my riggers not to use a native command of
> > Softimage as simple as the MatchTransform.
>
> Hey Jeremie,
>
> As a temporary workaround you may edit the 'uixsiscrips.vbs' located in
> Softimage XXXX\Application\DSScripts.
>
> The MatchPoseProc( in_sel, io_pick, in_Type, in_Local ) procedure is what
> you are looking for. By adapting it to your needs you can make the native
> command behave correctly, as well as all your tools calling this native
> command.
>
> Hope this helps.
>
> Cheers,
> Guy.
>
> --
> guy rabiller | raa.tel | radfac founder/ceo | raafal.org founder
> tel: (+33)977 195 006 | mob: (+33)675 183 146 | fax: (+33)972 288 293
>
> Le 18/12/2012 00:26, Jeremie Passerin a écrit :
>
>> Yeah I agree... That's something I have in my tool set too. Knowing that
>> the simple object oriented way is working just perfectly with Child
>> Comp, Animation... That's a shame :(
>> But I feel bad when I tell my riggers not to use a native command of
>> Softimage as simple as the MatchTransform.
>> Also I have to deal with very old tools that are not really object
>> oriented...and now I have to update them because this command doesn't
>> work the way it was.
>>
>> Anyway... thanks for your answers.
>>
>>
>> On 17 December 2012 15:14, Raffaele Fragapane
>> <[email protected] 
>> <mailto:raffsxsilist@**googlemail.com<[email protected]>>>
>> wrote:
>>
>>     And it won't use a silly temp constraints methodology like the
>>     factory one does (was that ever addressed?), which means it will
>>     work as expected with constraint compensation on if the object is
>>     constrained, and won't suffer from direction constraints taking
>>     precedence over pose ones.
>>
>>     The match commands are probably the very first thing anybody doing
>>     any rigging/set dressing should replace from the factory ones, they
>>     are mostly useless outside the absolute simplest scenarios.
>>
>>
>>     On Tue, Dec 18, 2012 at 9:59 AM, César Sáez <[email protected]
>>     <mailto:[email protected]>> wrote:
>>
>>         There's an old bug when the rotation parameters have fcurves.
>>
>>         The OM way always works:
>>         objA.Kinematics.Global.**Trasnform = objB.Kinematics.Global.**
>> Transform
>>
>>         Cheers!
>>
>>         On Mon, Dec 17, 2012 at 11:38 PM, Jeremie Passerin
>>         <[email protected] <mailto:[email protected]>> wrote:
>>
>>
>>             Yeah that sounds like the bug we have too !
>>             Good I'm not crazy. If someone has repro steps, I'll be
>>             happy to report it once more to the Softimage Beta.
>>
>>
>>             On 17 December 2012 14:29, Sam Cuttriss <[email protected]
>>             <mailto:[email protected]>> wrote:
>>
>>                 ah good good,
>>                 ive been getting this a bunch lately in 2012.
>>                 matches positions but often neglects rotation.
>>
>>
>>
>>
>>
>>
>>     --
>>     Our users will know fear and cower before our software! Ship it!
>>     Ship it and let them flee like the dogs they are!
>>
>>
>>

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